Ignore:
Timestamp:
10/17/08 16:32:37 (16 years ago)
Author:
mattausch
Message:

unified shader stuff, but phreetham sky not working anymore for forward rendering

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/common.h

    r3036 r3038  
    3535class Texture; 
    3636class Material; 
     37class ShaderProgram; 
     38class FrameBufferObject; 
    3739 
    3840struct LODLevel; 
     
    486488typedef std::queue<BvhNode *> BvhNodeQueue; 
    487489 
     490 
     491/////// 
     492//-- container definitions 
     493 
    488494typedef std::vector<Shape *> ShapeContainer; 
    489495typedef std::vector<Geometry *> GeometryContainer; 
     
    495501typedef std::vector<Material *> MaterialContainer; 
    496502typedef std::vector<GPUProgramParameters *> GPUParamContainer; 
     503typedef  std::vector<FrameBufferObject *> FBOContainer; 
     504typedef  std::vector<ShaderProgram *> ShaderContainer; 
    497505 
    498506typedef std::vector<Vector3> VertexArray; 
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