Changeset 3043 for GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp
- Timestamp:
- 10/19/08 02:07:36 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp
r3041 r3043 112 112 enum RenderMethod 113 113 { 114 RENDER_F IXED,114 RENDER_FORWARD, 115 115 RENDER_DEPTH_PASS, 116 116 RENDER_DEFERRED, … … 120 120 121 121 /// one of four possible render methods 122 int renderMethod = RENDER_F IXED;122 int renderMethod = RENDER_FORWARD; 123 123 124 124 … … 485 485 visualization = new Visualization(bvh, camera, NULL, &state); 486 486 487 state.SetRenderPassType(RenderState::F IXED);487 state.SetRenderPassType(RenderState::FORWARD); 488 488 489 489 // frame time is restarted every frame 490 490 frameTimer.Start(); 491 492 491 // the rendering loop 493 492 glutMainLoop(); 494 495 493 // clean up 496 494 CleanUp(); … … 870 868 } 871 869 870 GPUProgramParameters::InitFrame(); 872 871 873 872 … … 889 888 890 889 if (renderLightView) 891 renderMethod = RenderState::F IXED;890 renderMethod = RenderState::FORWARD; 892 891 893 892 glEnableClientState(GL_VERTEX_ARRAY); … … 897 896 switch (renderMethod) 898 897 { 899 case RENDER_F IXED:898 case RENDER_FORWARD: 900 899 901 900 glEnable(GL_MULTISAMPLE_ARB); 902 901 903 state.SetRenderPassType(RenderState::F IXED);902 state.SetRenderPassType(RenderState::FORWARD); 904 903 glEnable(GL_LIGHTING); 905 904 … … 1053 1052 1054 1053 1055 state.SetRenderPassType(RenderState::F IXED);1054 state.SetRenderPassType(RenderState::FORWARD); 1056 1055 state.Reset(); 1057 1056 … … 1904 1903 { 1905 1904 glEnable(GL_LIGHTING); 1906 state.SetRenderPassType(RenderState::F IXED);1905 state.SetRenderPassType(RenderState::FORWARD); 1907 1906 state.Reset(); 1908 1907 }
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