- Timestamp:
- 10/20/08 02:29:28 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ResourceManager.cpp
r3047 r3048 118 118 119 119 /////////////// 120 //-- load lodlevels120 //-- load LOD levels 121 121 122 122 // note: lods must be ordered from smallest distance to largest … … 126 126 for (int i = 0; i < numLODs; ++ i) 127 127 { 128 // the distance until the next LOD level is used 128 129 float dist; 129 130 str.read(reinterpret_cast<char *>(&dist), sizeof(float)); … … 158 159 //-- hack: add tree animation (should be done per material script!) 159 160 160 if ( numLODs > 1)161 if (0)//numLODs > 1) 161 162 { 162 163 ShapeContainer::iterator sstart, send; … … 320 321 deferred->SetVertexProgram(mMrtDefaultVertexProgram); 321 322 323 324 /////////// 325 //-- add depth pass 326 327 Technique *depthPass = new Technique(*tech); 328 depthPass->SetColorWriteEnabled(false); 329 depthPass->SetLightingEnabled(false); 330 322 331 mat->AddTechnique(deferred); 332 mat->AddTechnique(depthPass); 323 333 324 334 return mat;
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