Ignore:
Timestamp:
10/21/08 03:55:43 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

Legend:

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ResourceManager.cpp

    r3050 r3052  
    9191 
    9292 
     93void ResourceManager::DelSingleton() 
     94{ 
     95        DEL_PTR(sResourceManager); 
     96} 
     97 
     98 
    9399SceneEntity *ResourceManager::LoadSceneEntity(igzstream &str) 
    94100{        
     
    431437 
    432438 
    433  
    434439ShaderProgram *ResourceManager::CreateFragmentProgram(const std::string &filename,  
    435440                                                                                                          const std::string &funcName) 
     
    438443 
    439444        ShaderProgram *p = new ShaderProgram(sCgContext, fullName, sCgFragmentProfile, funcName); 
    440  
    441445        mShaders.push_back(p); 
    442446 
     
    465469                cerr << "Program " << funcName << " in " << fullName << " failed to load" << endl; 
    466470        } 
    467          
    468         cout << "Program " << funcName << " in " << fullName << " loaded" << endl; 
     471        else 
     472                cout << "Program " << funcName << " in " << fullName << " loaded" << endl; 
    469473 
    470474        return p; 
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