- Timestamp:
- 10/21/08 03:55:43 (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ResourceManager.cpp
r3050 r3052 91 91 92 92 93 void ResourceManager::DelSingleton() 94 { 95 DEL_PTR(sResourceManager); 96 } 97 98 93 99 SceneEntity *ResourceManager::LoadSceneEntity(igzstream &str) 94 100 { … … 431 437 432 438 433 434 439 ShaderProgram *ResourceManager::CreateFragmentProgram(const std::string &filename, 435 440 const std::string &funcName) … … 438 443 439 444 ShaderProgram *p = new ShaderProgram(sCgContext, fullName, sCgFragmentProfile, funcName); 440 441 445 mShaders.push_back(p); 442 446 … … 465 469 cerr << "Program " << funcName << " in " << fullName << " failed to load" << endl; 466 470 } 467 468 cout << "Program " << funcName << " in " << fullName << " loaded" << endl;471 else 472 cout << "Program " << funcName << " in " << fullName << " loaded" << endl; 469 473 470 474 return p;
Note: See TracChangeset
for help on using the changeset viewer.