- Timestamp:
- 11/03/08 17:28:15 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.cpp
r3090 r3092 269 269 //-- the flip-flop fbos 270 270 271 mIllumFbo = new FrameBufferObject(w / 2, h / 2, FrameBufferObject::DEPTH_NONE); 271 // mIllumFbo = new FrameBufferObject(w / 2, h / 2, FrameBufferObject::DEPTH_NONE); 272 mIllumFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE); 272 273 mFBOs.push_back(mIllumFbo); 273 274 … … 278 279 } 279 280 280 mDownSampleFbo = new FrameBufferObject(w / 2, h / 2, FrameBufferObject::DEPTH_NONE); 281 //mDownSampleFbo = new FrameBufferObject(w / 2, h / 2, FrameBufferObject::DEPTH_NONE); 282 mDownSampleFbo = new FrameBufferObject(w, h, FrameBufferObject::DEPTH_NONE); 281 283 mDownSampleFbo->AddColorBuffer(ColorBufferObject::RGBA_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_LINEAR); 282 284 // downsample buffer for the normal texture
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