- Timestamp:
- 11/10/08 10:10:50 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg
r3113 r3114 110 110 const float projectedEyeSpaceDepth = length(translatedPos) * invlen; 111 111 112 float depthDif = (abs(eyeSpaceDepth - sampleEyeSpaceDepth) > 5.0f) ? 0 : abs(oldEyeSpaceDepth - projectedEyeSpaceDepth); 112 float depthDif = (abs(eyeSpaceDepth - sampleEyeSpaceDepth) > 5.0f) ? 113 0 : abs(oldEyeSpaceDepth - projectedEyeSpaceDepth); 113 114 114 115 return depthDif;
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