Ignore:
Timestamp:
11/11/08 00:46:01 (16 years ago)
Author:
mattausch
Message:

tree animation works somehow with flow vector

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ShaderManager.cpp

    r3114 r3116  
    4848                printf("Cg error, exiting...\n"); 
    4949 
    50                 Debug << "\n" << cgGetErrorString(lastError) << endl; 
    51                 Debug << "\n" << cgGetLastListing(sCgContext) << endl; 
     50                //Debug << "\n" << cgGetErrorString(lastError) << endl; 
     51                //Debug << "\n" << cgGetLastListing(sCgContext) << endl; 
    5252 
    5353                printf("%s\n\n", cgGetErrorString(lastError)); 
     
    123123        treeAnimProgMrt->AddParameter("minMaxPos", 3); 
    124124        treeAnimProgMrt->AddParameter("frequency", 4); 
     125        treeAnimProgMrt->AddParameter("oldTimer", 5); 
    125126 
    126127        cout << "cg initialization successful" << endl; 
Note: See TracChangeset for help on using the changeset viewer.