- Timestamp:
- 11/11/08 19:14:04 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/VboFormatConverter/VboFormatConverter.h
r3107 r3119 6 6 #include <vector> 7 7 8 /*struct SimpleVec9 {10 SimpleVec() {}11 SimpleVec(float _x, float _y, float _z): x(_x), y(_y), z(_z) {}12 13 float x, y, z;14 };*/15 8 16 9 typedef std::vector<SimpleVec> VertexArray; … … 29 22 bool Convert(const std::string &inputFilename, 30 23 const std::string &outputFilename); 31 //const std::string textureFilename) const;24 //const std::string textureFilename) const; 32 25 33 26 ~VboFormatConverter(); … … 45 38 }; 46 39 47 void LoadShape(const VertexArray &faceVertices,48 const VertexArray &faceNormals,49 const std::vector<Texcoord> &faceTexcoords);50 51 40 void WriteGeometry(ogzstream &str, Geometry *geom); 52 41
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