- Timestamp:
- 11/25/08 18:58:47 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.cpp
r3167 r3168 519 519 520 520 // antialiasing of the color buffer 521 AntiAliasing(fbo, light);521 //AntiAliasing(fbo, light); 522 522 523 523 switch (mShadingMethod) … … 546 546 // as multisampling is difficult / costly with deferred shading, 547 547 // at least do some antialiasing 548 AntiAliasing(fbo, light);548 //AntiAliasing(fbo, light); 549 549 550 550 // just output the latest buffer 551 //Output(fbo);551 Output(fbo); 552 552 553 553 glEnable(GL_LIGHTING);
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