- Timestamp:
- 11/30/08 20:41:23 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/normalMapping.cg
r3195 r3198 127 127 //const float3 tangentSpaceNorm = tex2Dlod(normalMap, float4(IN.texCoord.xy, 0, 0)).xyz * 2.0f - float3(1.0f); 128 128 const float3 tangentSpaceNorm = tex2Dlod(normalMap, float4(IN.texCoord.xy, 0, 0)).xyz; 129 pix.normal = mul(tangToWorldTrafo, tangentSpaceNorm);130 //pix.normal = tangentSpaceNorm;129 //pix.normal = mul(tangToWorldTrafo, tangentSpaceNorm); 130 pix.normal = normalize(mul(tangToWorldTrafo, tangentSpaceNorm)); 131 131 132 132 return pix;
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