- Timestamp:
- 12/10/08 03:31:07 (16 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.h
r3216 r3219 83 83 */ 84 84 void SetUseTemporalCoherence(bool temporal); 85 /** if set to something other than -1 the current frame is stored on disc 86 using the specified frame number 87 */ 88 void SetSaveFrame(int frameNumber); 85 89 86 90 … … 111 115 void CombineSsao(FrameBufferObject *fbo); 112 116 void CombineIllum(FrameBufferObject *fbo); 113 114 void AntiAliasing(FrameBufferObject *fbo, DirectionalLight *light); 117 /** Does some basic antialiasing (searches for edges using a edge detector, 118 smoothes these edges. 119 This function is usually the last function in the pipeline, 120 so one can specify if the frame should be put out directly or stored to 121 another texture. 122 */ 123 void AntiAliasing(FrameBufferObject *fbo, DirectionalLight *light, bool displayFrame = true); 115 124 /** Downsample buffer of fbo to buffer of downSampleFbo. The downSampleFbo must have half the 116 125 resolution of fbo. … … 144 153 void PrepareSsaoFilter(); 145 154 155 void SaveFrame(FrameBufferObject *fbo); 156 146 157 147 158 //////////// … … 189 200 190 201 int mSunVisiblePixels; 202 203 int mSavedFrameNumber; 191 204 }; 192 205 … … 194 207 } // namespace 195 208 196 #endif // _S saoShader_H__209 #endif // _SSAOSHADER_H__
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