- Timestamp:
- 12/26/08 02:44:45 (15 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/irradiance.cpp
r3216 r3235 1153 1153 deferredShader->SetUseTemporalCoherence(useTemporalCoherence); 1154 1154 deferredShader->SetSortSamples(sortSamples); 1155 deferredShader->SetMaxDistance(traverser->GetMaxVisibleDistance()); 1155 1156 1156 1157 ShadowMap *sm = showShadowMap ? shadowMap : NULL; … … 2017 2018 { 2018 2019 // usethe maximal visible distance to focus shadow map 2019 float maxVisibleDist = min(camera->GetFar(), traverser->GetMaxVisibleDistance());2020 const float maxVisibleDist = min(camera->GetFar(), traverser->GetMaxVisibleDistance()); 2020 2021 RenderShadowMap(maxVisibleDist); 2021 2022 }
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