Ignore:
Timestamp:
10/13/05 17:58:37 (19 years ago)
Author:
mattausch
Message:

worked on the ray based subdivision. finished extracting polygons from rays

File:
1 edited

Legend:

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  • trunk/VUT/GtpVisibilityPreprocessor/src/Ray.h

    r308 r327  
    6060  vector<MeshInstance *> meshes; 
    6161  vector<ViewCell *> viewCells; 
    62  
     62   
    6363  // constructors 
    6464  Ray(const Vector3 &wherefrom, 
     
    188188  void SetDepth(int newDepth) { depth = newDepth;} 
    189189   
     190  /** Classifies ray with respect to the plane. 
     191  */ 
     192  int ClassifyPlane(const Plane3 &plane, float minT, float maxT); 
     193 
    190194private: 
    191195  Vector3 loc, dir;             // Describes ray origin and vector 
     
    222226 
    223227  friend class AxisAlignedBox3; 
    224   friend class Plane; 
     228  friend class Plane3; 
    225229 
    226230  // for CKDR GEMS 
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