Ignore:
Timestamp:
02/12/09 10:39:53 (15 years ago)
Author:
mattausch
Message:

tried out scaling vs reduction of samples

File:
1 edited

Legend:

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  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg

    r3303 r3304  
    396396 
    397397        // cull background note: this should be done with the stencil buffer 
    398         if (eyeSpaceDepth < 1e10f) 
     398        if (eyeSpaceDepth < DEPTH_THRESHOLD) 
    399399        { 
    400400                ao = ssao(IN, colors, noiseTex, samples, normal, eyeSpacePos.xyz, scaleFactor, bl, br, tl, tr, normalize(viewDir), oldWeight, sampleIntensity, isMovingObject); 
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