Ignore:
Timestamp:
02/16/09 18:02:02 (15 years ago)
Author:
mattausch
Message:

reverted to old sampling scheme

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/chcdemo.cpp

    r3313 r3314  
    625625        if (0) LoadPompeiiFloor(); 
    626626 
    627 #if 0 
     627#if 1 
    628628        const Vector3 sceneCenter(470.398f, 240.364f, 181.7f); 
    629629        //const Vector3 sceneCenter(470.398f, 240.364f, 180.3); 
     
    11511151 
    11521152                //const float rotAngle = M_PI * 1e-3f; 
    1153                 const float rotAngle = 0.3f * M_PI / 180.0f; 
     1153                //const float rotAngle = 0.3f * M_PI / 180.0f; 
     1154                const float rotAngle = 1.0f * M_PI / 180.0f; 
    11541155 
    11551156                Matrix4x4 rotMatrix = RotationZMatrix(rotAngle); 
    11561157                dynamicObjects[1]->GetTransform()->MultMatrix(rotMatrix); 
    11571158 
    1158                 motionPath->Move(0.005f); 
     1159                const float moveSpeed = 5e-3f; 
     1160                motionPath->Move(moveSpeed); 
    11591161        } 
    11601162 
     
    25962598{ 
    25972599        const float radius = 5.0f; 
    2598         const Vector3 center(480.398f, 268.364f, 181.3); 
     2600        //const Vector3 center(480.398f, 268.364f, 181.3); 
     2601        const Vector3 center(480.398f, 269.364f, 181.3); 
    25992602 
    26002603        VertexArray vertices; 
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