- Timestamp:
- 04/12/09 23:24:55 (15 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.cpp
r3340 r3341 811 811 attribsTex = fbo->GetColorBuffer(2)->GetTexture(); 812 812 813 813 814 ///////// 814 815 //-- flip flop between illumination buffers … … 845 846 { 846 847 CreateSampleTex(samples2, NUM_PRECOMPUTED_SAMPLES); 848 cout<<"here34"<<endl; 847 849 } 848 850 else … … 1419 1421 const float distanceToLight = Magnitude(vectorToLight); 1420 1422 vectorToLight /= distanceToLight; 1421 1422 1423 //cout << "dist " << distanceToLight << " v " << vectorToLight << endl; 1423 1424 … … 1511 1512 1512 1513 delete [] data; 1513 1514 1514 stopil(); 1515 1515
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