Ignore:
Timestamp:
04/14/09 13:53:30 (15 years ago)
Author:
mattausch
Message:

something strange happening in sibenik: reprojection not working!!

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg

    r3349 r3353  
    522522         
    523523        float oldWeight = temporalVals.y; 
    524         float oldIdx = temporalCoherence > 1 ? temporalVals.z : 0; 
     524        //float oldIdx = temporalCoherence > 1 ? temporalVals.z : 0; 
     525        float oldIdx = temporalVals.z; 
    525526         
    526527#else 
     
    602603        OUT.illum_col.w = eyeSpaceDepth; 
    603604 
    604         //if (OUT.illum_col.z > 1000) OUT.illum_col.z = 0; 
    605  
    606605        // this value can be used to check if this pixel belongs to a moving object 
    607606        OUT.col.x = SqrLen(diffVec); 
Note: See TracChangeset for help on using the changeset viewer.