- Timestamp:
- 04/14/09 13:53:30 (15 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/ssao.cg
r3349 r3353 522 522 523 523 float oldWeight = temporalVals.y; 524 float oldIdx = temporalCoherence > 1 ? temporalVals.z : 0; 524 //float oldIdx = temporalCoherence > 1 ? temporalVals.z : 0; 525 float oldIdx = temporalVals.z; 525 526 526 527 #else … … 602 603 OUT.illum_col.w = eyeSpaceDepth; 603 604 604 //if (OUT.illum_col.z > 1000) OUT.illum_col.z = 0;605 606 605 // this value can be used to check if this pixel belongs to a moving object 607 606 OUT.col.x = SqrLen(diffVec);
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