- Timestamp:
- 04/29/09 18:10:02 (15 years ago)
- File:
-
- 1 edited
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GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/deferred.cg
r3364 r3365 312 312 (oldEyeSpaceDepth < DEPTH_THRESHOLD) && (projectedEyeSpaceDepth < DEPTH_THRESHOLD) && 313 313 //(oldDynamic || newDynamic) && // check if we have a dynamic object 314 (depthDif > 5e- 3f)))//MIN_DEPTH_DIFF)))314 (depthDif > 5e-2f)))//MIN_DEPTH_DIFF))) 315 315 ) // and there is a depth discontinuity 316 316 { … … 322 322 } 323 323 324 isPixelValid = depthDif;324 //isPixelValid = depthDif; 325 325 326 326 return float2(isPixelValid, abs(oldEyeSpaceDepth - projectedEyeSpaceDepth));
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