Ignore:
Timestamp:
05/19/09 19:17:41 (15 years ago)
Author:
mattausch
Message:

reverted but now a good version

File:
1 edited

Legend:

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Added
Removed
  • GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/deferred.cg

    r3369 r3372  
    315315        float3 translatedPos = -oldEyePos + worldPos.xyz + difVec; 
    316316         
     317 
    317318        ///////////////// 
    318319        //-- reproject into old frame and calculate texture position of sample in old frame 
     
    381382        pix.color.z = color.w; 
    382383*/ 
    383         const float3 translatedPos = ComputeTranslatedPos(color, difVec.xyz, IN.view, oldEyePos, oldModelViewProj); 
     384        const float3 translatedPos =  
     385                ComputeTranslatedPos(color, difVec.xyz, IN.view, oldEyePos, oldModelViewProj); 
    384386 
    385387        pix.color.xyz = translatedPos; 
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