Ignore:
Timestamp:
03/31/05 17:51:17 (19 years ago)
Author:
mattausch
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/OcclusionCullingSceneManager/include/OgreOcclusionCullingSceneTraverser.h

    r33 r36  
    100100                //HACK 
    101101                //unsigned int countSceneNodes(SceneNode *node); 
    102                 void traverseNode( Camera *cam, SceneNode *node ); 
     102                virtual void traverseNode( Camera *cam, SceneNode *node ); 
    103103                /** Renders current scene node  
    104104                @param cam current camera 
Note: See TracChangeset for help on using the changeset viewer.