- Timestamp:
- 04/06/05 18:36:40 (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/OcclusionCullingSceneManager/src/OgreOcclusionCullingSceneTraverser.cpp
r39 r40 42 42 mCurrentTestIdx = 0; 43 43 44 //mCurrentAlgorithm = RENDER_CULL_FRUSTUM;44 mCurrentAlgorithm = RENDER_CULL_FRUSTUM; 45 45 switch(mCurrentAlgorithm) 46 46 { … … 148 148 { 149 149 // update node's visited flag 150 char msg2[100]; 151 sprintf(msg2,"yes, visible\n"); 152 OutputDebugString(msg2); 153 150 154 node->setLastVisited(mFrameId); 151 155 node->setNodeVisible(true); … … 154 158 else 155 159 { 160 char msg2[100]; 161 sprintf(msg2,"no, invisible\n"); 162 OutputDebugString(msg2); 163 156 164 mNumFrustumCulledNodes ++; 157 165 } … … 252 260 setRenderingMode(MODE_RENDER); 253 261 254 //HACK (too slow)255 262 mSceneManager->_renderSceneNode(cam, node); 256 263 } … … 260 267 //-- initialise occlusion queries. 261 268 deleteQueries(); 262 263 //char str[100];sprintf(str, "num nodes: %d", mNumSceneNodes);264 //MessageBox( NULL, str, "this is my plugin", MB_OK | MB_ICONERROR | MB_TASKMODAL);265 269 266 270 for(unsigned int i=0; i < mNumSceneNodes; i++)
Note: See TracChangeset
for help on using the changeset viewer.