- Timestamp:
- 11/22/05 17:43:29 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/GtpVisibilityPreprocessor/src/SamplingPreprocessor.cpp
r425 r426 591 591 //exporter->ExportBspViewCellPartition(*mBspTree, 0); 592 592 593 if (1) // export scene geometry 594 { 595 Material m;//= RandomMaterial(); 596 m.mDiffuseColor = RgbColor(0, 1, 0); 597 exporter->SetForcedMaterial(m); 598 exporter->SetWireframe(); 599 600 for (int j = 0; j < objects.size(); ++ j) 601 exporter->ExportIntersectable(objects[j]); 602 } 593 if (1) 594 ExportSceneGeometry(exporter, objects); 603 595 604 596 delete exporter; … … 676 668 { 677 669 Exporter *exporter = Exporter::GetExporter("vspkdtree.x3d"); 678 exporter->SetWireframe(); 679 exporter->ExportVspKdTree(*mVspKdTree, 300); 670 //exporter->SetWireframe(); 671 exporter->ExportVspKdTree(*mVspKdTree, mVspKdTree->GetStatistics().maxPvsSize); 672 673 Debug << "average PVS size: " << mVspKdTree->GetAvgPvsSize() << endl; 674 675 if (1) ExportSceneGeometry(exporter, objects); 676 677 bool exportRays = false; 678 679 if (exportRays) 680 { 681 int raysSize = 500; 682 float prob = raysSize / (float)mVspSampleRays.size(); 683 684 exporter->SetWireframe(); 685 686 VssRayContainer rays; 687 for (int i = 0; i < mVspSampleRays.size(); ++ i) 688 { 689 if (RandomValue(0,1) < prob) 690 rays.push_back(mVspSampleRays[i]); 691 } 692 693 exporter->ExportRays(rays, RgbColor(1, 0, 0)); 694 } 695 680 696 delete exporter; 681 697 } … … 758 774 // also add origin to sample 759 775 sRay->mOriginObject = object; 776 sRay->mOrigin = ray.GetLoc(); 760 777 } 761 778 else … … 872 889 873 890 return merged; 891 } 892 893 // export scene geometry 894 void SamplingPreprocessor::ExportSceneGeometry(Exporter *exporter, const ObjectContainer &objects) 895 { 896 Material m;//= RandomMaterial(); 897 m.mDiffuseColor = RgbColor(0, 1, 0); 898 exporter->SetForcedMaterial(m); 899 exporter->SetWireframe(); 900 901 for (int j = 0; j < objects.size(); ++ j) 902 exporter->ExportIntersectable(objects[j]); 874 903 } 875 904 … … 911 940 } 912 941 913 // export scene geometry914 942 if (1) 915 { 916 Material m;//= RandomMaterial(); 917 m.mDiffuseColor = RgbColor(0, 1, 0); 918 exporter->SetForcedMaterial(m); 919 exporter->SetWireframe(); 920 921 for (int j = 0; j < objects.size(); ++ j) 922 exporter->ExportIntersectable(objects[j]); 923 } 943 ExportSceneGeometry(exporter, objects); 924 944 925 945 delete exporter;
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