Changeset 426 for trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellBsp.h
- Timestamp:
- 11/22/05 17:43:29 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellBsp.h
r424 r426 85 85 // minimal depth 86 86 int minDepth; 87 87 88 // max depth nodes 88 89 int maxDepthNodes; 90 // minimum depth nodes 91 int minDepthNodes; 92 // max depth nodes 93 int minPvsNodes; 94 // nodes with minimum PVS 95 int minRaysNodes; 96 // max ray contribution nodes 97 int maxRayContribNodes; 98 // minimum area nodes 99 int minAreaNodes; 100 89 101 // max number of rays per node 90 102 int maxObjectRefs; … … 117 129 nodes = 0; 118 130 splits = 0; 119 maxDepthNodes = 0;131 120 132 maxDepth = 0; 121 133 minDepth = 99999; … … 123 135 accumDepth = 0; 124 136 137 maxDepthNodes = 0; 138 minPvsNodes = 0; 139 minRaysNodes = 0; 140 maxRayContribNodes = 0; 141 minAreaNodes = 0; 142 125 143 contributingSamples = 0; 126 144 sampleContributions = 0; … … 783 801 784 802 /// maximal number of polygons before subdivision termination 785 int mTermM axPolygons;803 int mTermMinPolys; 786 804 /// maximal number of rays before subdivision termination 787 int mTermM axRays;805 int mTermMinRays; 788 806 /// maximal possible depth 789 807 int mTermMaxDepth; … … 792 810 /// mininum PVS 793 811 int mTermMinPvs; 812 813 /// minimal number of polygons for axis aligned split 814 int mTermMinPolysForAxisAligned; 815 /// minimal number of rays for axis aligned split 816 int mTermMinRaysForAxisAligned; 817 /// minimal number of objects for axis aligned split 818 int mTermMinObjectsForAxisAligned; 819 /// maximal contribution per ray 820 float mTermMaxRayContribution; 821 /// minimal accumulated ray length 822 float mTermMinAccRayLength; 823 824 794 825 /// strategy to get the best split plane 795 826 int mSplitPlaneStrategy; … … 799 830 int mMaxRayCandidates; 800 831 801 /// maximal number of polygons for axis aligned split802 int mTermMaxPolysForAxisAligned;803 /// maximal number of rays for axis aligned split804 int mTermMaxRaysForAxisAligned;805 /// maximal number of objects for axis aligned split806 int mTermMaxObjectsForAxisAligned;807 /// maximal contribution per ray808 float mTermMaxRayContribution;809 /// maximal accumulated ray length810 float mTermMaxAccRayLength;811 812 832 float mCtDivCi; 813 833
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