- Timestamp:
- 04/12/05 18:32:32 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/OcclusionCullingSceneManager/src/OgreOcclusionCullingSceneTraverser.cpp
r42 r44 4 4 #include "OgreCamera.h" 5 5 #include "OgreHardwareOcclusionQuery.h" 6 //#include "OgreWireBoundingBox.h"7 6 #include "OgreSolidHalfBoundingBox.h" 8 7 … … 55 54 break; 56 55 case RENDER_COHERENT: 57 renderCoherentWithQueue(cam); 56 //renderCoherentWithQueue(cam); 57 renderStopAndWait(cam); 58 58 break; 59 59 default: … … 228 228 // change state so the bounding box gets not actually rendered on the screen 229 229 // TODO: in rendervisibleobjects, the rendermode is changed by ogre itself => change this!! 230 setRenderingMode(MODE_QUERY); 231 //setRenderingMode(MODE_RENDER); 230 231 //setRenderingMode(MODE_QUERY); 232 setRenderingMode(MODE_RENDER); 232 233 233 234 // get next available test id … … 247 248 { 248 249 // avoid unnecessary state changes 249 if(mode != mQueryMode)250 {250 //if(mode != mQueryMode) 251 //{ 251 252 bool enabled = (mode == MODE_RENDER); 252 253 … … 257 258 258 259 mQueryMode = mode; 259 }260 //} 260 261 } 261 262 //-----------------------------------------------------------------------
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