Ignore:
Timestamp:
12/02/05 20:38:01 (19 years ago)
Author:
mattausch
Message:

Added VspBspTree? functionality:
This is a view space partitioning specialised BSPtree.
There are no polygon splits, but we split the sample rays.
The candidates for the next split plane are evaluated only
by checking the sampled visibility information.
The polygons are employed merely as candidates for the next split planes.

File:
1 edited

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  • trunk/VUT/GtpVisibilityPreprocessor/src/Preprocessor.h

    r440 r445  
    77#include "Mesh.h" 
    88#include "KdTree.h" 
    9 #include "ViewCellBsp.h" 
    10 #include "ViewCell.h" 
    11 #include "VspKdTree.h" 
    129 
    1310class RenderSimulator; 
     
    1512class Exporter; 
    1613class ViewCellsManager; 
    17  
     14class BspTree; 
     15class VspKdTree; 
     16class VspBspTree; 
    1817 
    1918/** Namespace for the external visibility preprocessor 
     
    8483  KdTree *mKdTree; 
    8584   
     85  /// View space partition bsp tree 
     86  VspBspTree *mVspBspTree; 
    8687  /// list of all loaded occluders 
    8788  ObjectContainer mOccluders; 
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