Ignore:
Timestamp:
12/05/05 04:42:54 (19 years ago)
Author:
mattausch
Message:

fixed bug in VspBspTree?
view cells in VssPreprocessor?
bounding rays for vspkdtree

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/GtpVisibilityPreprocessor/src/Exporter.h

    r446 r448  
    2020class Polygon3; 
    2121class VssTree; 
     22class VspBspTree; 
    2223class RssTree; 
    2324 
     
    4445  virtual bool ExportScene(SceneGraphNode *node) = 0; 
    4546 
    46  
    4747  virtual bool 
    4848  ExportBox(const AxisAlignedBox3 &box) = 0; 
     
    5656  virtual bool 
    5757  ExportVssTree2(const VssTree &tree, 
    58                                  const Vector3 direction 
    59                                  ) = 0; 
    60  
    61   virtual bool 
    62   ExportRssTree2(const RssTree &tree, 
    6358                                 const Vector3 direction 
    6459                                 ) = 0; 
     
    9893  virtual void  
    9994  ExportBspSplits(const BspTree &tree, const bool exportDepth = false) = 0; 
     95 
    10096  virtual void 
    10197  ExportLeavesGeometry(const BspTree &tree, const vector<BspLeaf *> &leaves) = 0; 
    102          
     98   
     99  virtual void  
     100  ExportBspSplits(const VspBspTree &tree, const bool exportDepth = false) = 0; 
     101 
     102  virtual void 
     103  ExportBspViewCellPartition(const VspBspTree &tree, const int maxPvs = 0) = 0; 
     104 
    103105  virtual void  
    104106  ExportPolygons(const PolygonContainer &polys) = 0; 
     
    112114  virtual void 
    113115  ExportGeometry(const ObjectContainer &objects) = 0; 
     116 
     117  virtual bool 
     118  ExportRssTree2(const RssTree &tree, 
     119                                 const Vector3 direction) = 0; 
    114120 
    115121  void SetExportRayDensity(const bool d) { mExportRayDensity = d; } 
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