Ignore:
Timestamp:
12/05/05 04:42:54 (19 years ago)
Author:
mattausch
Message:

fixed bug in VspBspTree?
view cells in VssPreprocessor?
bounding rays for vspkdtree

File:
1 edited

Legend:

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  • trunk/VUT/GtpVisibilityPreprocessor/src/Vector3.h

    r372 r448  
    3636  Vector3(float X) { x = y = z = X; } 
    3737  Vector3(const Vector3 &v) { x = v.x; y = v.y; z = v.z; } 
    38  
    39   /// the distance where two points are still considered equal 
    40   static float sDistTolerance; 
    41   static float sDistToleranceSqrt; 
    4238 
    4339  // Functions to get at the vector components 
     
    480476EpsilonEqualV3(const Vector3 &v1, const Vector3 &v2) 
    481477{ 
    482   return EpsilonEqualV3(v1,v2,Limits::Small); 
     478  return EpsilonEqualV3(v1, v2, Limits::Small); 
    483479} 
    484480 
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