Ignore:
Timestamp:
12/20/05 20:33:42 (19 years ago)
Author:
mattausch
Message:

worked on new features,
removed Random Bug (took only 32000 values),
removed bug when choosing new candidates (totally wrong)
introduced new candidate plane method
implemented priority queue for vsp bsp

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellBsp.h

    r472 r473  
    102102        // minimum area nodes 
    103103        int minAreaNodes; 
    104  
     104        /// nodes termination because of max cost ratio; 
     105        int maxCostNodes; 
    105106        // max number of rays per node 
    106107        int maxObjectRefs; 
     
    144145                maxRayContribNodes = 0; 
    145146                minAreaNodes = 0; 
     147                maxCostNodes = 0; 
    146148 
    147149                contributingSamples = 0; 
     
    346348         
    347349        typedef std::stack<BspTraversalData> BspTraversalStack; 
    348         //typedef std::priority_queue<BspTraversalData> BspTraversalStack; 
    349  
    350         /** Default constructor creating an empty tree. 
     350         
     351        /** Default constructor reading the environment file and  
     352                creating an empty tree. 
    351353        */  
    352354        BspTree(); 
    353          
     355        /** Destroys tree and nodes. 
     356        */ 
    354357        ~BspTree(); 
    355358 
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