Changeset 48 for trunk/VUT/OcclusionCullingSceneManager/TestCullingTerrain/TestCullingTerrainApplication.cpp
- Timestamp:
- 04/13/05 09:37:20 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/OcclusionCullingSceneManager/TestCullingTerrain/TestCullingTerrainApplication.cpp
r47 r48 1 1 /** 2 2 \file 3 TestCulling Application.cpp3 TestCullingTerrainApplication.cpp 4 4 \brief 5 5 Tests the occlusion culling algorithm … … 14 14 15 15 #include "Ogre.h" 16 #include "TestCulling Application.h"16 #include "TestCullingTerrainApplication.h" 17 17 #include "OgreOcclusionCullingSceneTraverser.h" 18 18 … … 23 23 24 24 /***********************************************/ 25 /* TestCulling Application implementation */25 /* TestCullingTerrainApplication implementation */ 26 26 /***********************************************/ 27 /*TestCulling Application::~TestCullingApplication()27 /*TestCullingTerrainApplication::~TestCullingTerrainApplication() 28 28 { 29 29 delete mRaySceneQuery; 30 30 }*/ 31 31 //----------------------------------------------------------------------- 32 void TestCulling Application::createCamera( void )32 void TestCullingTerrainApplication::createCamera( void ) 33 33 { 34 34 // Create the camera … … 44 44 } 45 45 //----------------------------------------------------------------------- 46 void TestCulling Application::createScene(void)46 void TestCullingTerrainApplication::createScene(void) 47 47 { 48 48 Plane waterPlane; … … 119 119 } 120 120 //----------------------------------------------------------------------- 121 void TestCulling Application::setupGui( void )121 void TestCullingTerrainApplication::setupGui( void ) 122 122 { 123 123 mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, ST_EXTERIOR_CLOSE); … … 133 133 } 134 134 //----------------------------------------------------------------------- 135 void TestCulling Application::createFrameListener(void)135 void TestCullingTerrainApplication::createFrameListener(void) 136 136 { 137 137 mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer); … … 140 140 } 141 141 //----------------------------------------------------------------------- 142 void TestCulling Application::chooseSceneManager(void)142 void TestCullingTerrainApplication::chooseSceneManager(void) 143 143 { 144 144 //mSceneMgr = mRoot->getSceneManager(ST_GENERIC); … … 395 395 { 396 396 // Create application object 397 TestCulling Application app;397 TestCullingTerrainApplication app; 398 398 399 399 try
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