- Timestamp:
- 01/25/06 11:08:35 (18 years ago)
- File:
-
- 1 edited
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trunk/VUT/GtpVisibilityPreprocessor/src/ViewCellsManager.cpp
r574 r575 126 126 //-- construction rays => we use uniform samples for this 127 127 CastPassSamples(mInitialSamples, 128 Preprocessor::DIRECTION_BASED_DISTRIBUTION,129 //Preprocessor::SPATIAL_BOX_BASED_DISTRIBUTION,128 //Preprocessor::DIRECTION_BASED_DISTRIBUTION, 129 Preprocessor::SPATIAL_BOX_BASED_DISTRIBUTION, 130 130 initialSamples); 131 131 … … 157 157 Preprocessor::SPATIAL_BOX_BASED_DISTRIBUTION; 158 158 159 dirSamples = !dirSamples; // toggle sampling 159 dirSamples = !dirSamples; // toggle sampling method 160 160 numSamples += CastPassSamples(mSamplesPerPass, 161 161 samplingType, … … 2679 2679 mVspBspTree = new VspBspTree(); 2680 2680 2681 bool success = parser.ParseFile(filename, mVspBspTree,this, objects);2681 bool success ;//= parser.ParseFile(filename, &this, objects); 2682 2682 mVspBspTree->RepairViewCellsLeafLists(); 2683 2683 mVspBspTree->mBox = GetViewSpaceBox(); … … 2764 2764 viewCell->SetArea(area); 2765 2765 } 2766 2767 2768 2769 ViewCellsManager *ViewCellsManagerFactory::Create(const string mName) 2770 { 2771 //TODO 2772 return NULL;// new VspBspViewCellsManager(); 2773 }
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