- Timestamp:
- 04/28/05 20:45:58 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/OcclusionCullingSceneManager/src/OgreOcclusionCullingSceneTraverser.cpp
r54 r59 71 71 while(!mDistanceQueue->empty() || !queryQueue.empty()) 72 72 { 73 while(!queryQueue.empty() && 74 ((queryQueue.front().second)->resultAvailable() || mDistanceQueue->empty())) 75 { 73 76 74 SceneNode *node = queryQueue.front().first; 77 75 HardwareOcclusionQuery *query = queryQueue.front().second;
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