Ignore:
Timestamp:
02/20/06 19:06:03 (18 years ago)
Author:
mattausch
Message:

added ogre dependencies and patched ogre sources

File:
1 edited

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  • OGRE/trunk/ogre_changes/OgreMain/include/OgreHardwareOcclusionQuery.h

    r115 r657  
    4646  * 
    4747  * @author Lee Sandberg 
     48  * Updated on 4/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr 
    4849  */ 
    4950class _OgreExport HardwareOcclusionQuery 
     
    8283          *                             UINT    m_uintNumberOfPixelsVisable; 
    8384          *                             pullOcclusionQuery( &m_dwNumberOfPixelsVisable ); 
    84           *                             You may not get the result directlly after the first pass or frame. 
    85           *                             Objects not visable must be tested every frame, visable objects may be tested less freqvent. 
     85          *                             You may not get the result directly after the first pass or frame. 
     86          *                             Objects not visible must be tested every frame, visible objects may be tested less frequently. 
    8687          *                      
    8788          */ 
     
    112113          *    
    113114          * @Remarks This function allows you to set how often the hardware occlusion really are sent to the driver 
    114           * if you set it to 0 every hw occlusion test is acctually made. If you set it to 1 only the half of your queries are sent  
    115           * for all visable objects. 2 will result in 25% of all queries to acctualy be sent.  
    116           * New and none visable objects will be tested all the time. 
    117           * This functionality is here because this class can keep track on visable and none visable objects for you. 
     115          * if you set it to 0 every hardware occlusion test is actually made. If you set it to 1 only the half of your queries are sent  
     116          * for all visible objects. 2 will result in 25% of all queries to actually be sent.  
     117          * New and none visible objects will be tested all the time. 
     118          * This functionality is here because this class can keep track on visible and none visible objects for you. 
    118119          * Once you you set the SkipRate for any hardware occlusion instance it effects all others. 
    119120          */ 
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