Ignore:
Timestamp:
02/21/06 09:51:03 (18 years ago)
Author:
mattausch
Message:

added switch for loading polys as meshes

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/Preprocessing/src/Preprocessor.cpp

    r656 r658  
    2828   
    2929  environment->GetBoolValue("Preprocessor.useGlDebugger", mUseGlDebugger); 
     30  environment->GetBoolValue("Preprocessor.loadPolygonsAsMeshes", mLoadPolygonsAsMeshes); 
    3031  environment->GetBoolValue("Preprocessor.quitOnFinish", mQuitOnFinish); 
    3132 
     
    8990 
    9091                cout<<filename<<endl; 
    91                 result = parser->ParseFile(filename, &mSceneGraph->mRoot); 
     92                result = parser->ParseFile(filename, &mSceneGraph->mRoot, mLoadPolygonsAsMeshes); 
    9293 
    9394                delete parser; 
     
    123124          mSceneGraph->CollectObjects(&mObjects); 
    124125          mSceneGraph->mRoot->UpdateBox(); 
     126 
     127                Exporter *exporter = Exporter::GetExporter("testload.x3d"); 
     128 
     129                if (exporter) 
     130                { 
     131                        exporter->ExportGeometry(mObjects); 
     132                        delete exporter; 
     133                } 
     134 
    125135        } 
    126136         
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