Ignore:
Timestamp:
03/10/06 08:23:09 (18 years ago)
Author:
bittner
Message:
 
File:
1 edited

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  • GTP/trunk/Lib/Vis/Preprocessing/src/VssPreprocessor.cpp

    r677 r685  
    1313#include "Beam.h" 
    1414#include "GlRenderer.h" 
     15#include "ViewCellBsp.h" 
    1516 
    1617bool use2dSampling = false; 
     
    4748} 
    4849 
     50 
    4951VssPreprocessor::~VssPreprocessor() 
    5052{ 
     
    5254        DEL_PTR(mViewSpaceBox); 
    5355} 
     56 
    5457 
    5558void 
     
    155158                // cast again to ensure that there is no objectA 
    156159                SetupRay(ray, pointB, direction); 
    157                 ray.mFlags |= Ray::CULL_BACKFACES; 
     160                ray.mFlags |= Ray::CULL_BACKFACESw; 
    158161                 
    159162                if (mKdTree->CastRay(ray))  
     
    317320  vssRays.SelectRays(number, rays); 
    318321   
    319   exporter->ExportRays(rays, RgbColor(1, 0, 0)); 
     322  //exporter->ExportRays(rays, RgbColor(1, 0, 0)); 
    320323 
    321324  delete exporter; 
     
    401404  } 
    402405} 
    403 #include "ViewCellBsp.h" 
     406 
    404407 
    405408void VssPreprocessor::TestBeamCasting(VssTree *tree,  
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