Ignore:
Timestamp:
03/15/06 08:59:33 (18 years ago)
Author:
mattausch
Message:

added means for rotating scene

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/Preprocessing/src/Preprocessor.cpp

    r685 r694  
    3131  environment->GetBoolValue("Preprocessor.quitOnFinish", mQuitOnFinish); 
    3232  environment->GetBoolValue("Preprocessor.computeVisibility", mComputeVisibility); 
     33  environment->GetBoolValue("Preprocessor.detectEmptyViewSpace", mDetectEmptyViewSpace); 
     34   
     35  Debug << "detect empty view space=" << mDetectEmptyViewSpace << endl; 
    3336  Debug << "load polygons as meshes: " << mLoadPolygonsAsMeshes << endl; 
    3437 
     
    226229        environment->GetFloatValue("Simulation.vcOverhead", vcOverhead); 
    227230        environment->GetFloatValue("Simulation.moveSpeed", moveSpeed); 
    228  
     231         
    229232        mRenderSimulator =  
    230233                new RenderSimulator(mViewCellsManager, objRenderCost, vcOverhead, moveSpeed); 
     
    240243                //              renderer->makeCurrent(); 
    241244        } 
    242  
    243  
    244         environment->GetBoolValue("Preprocessor.detectEmptyViewSpace", mDetectEmptyViewSpace); 
    245245         
    246246        return true; 
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