- Timestamp:
- 03/31/06 17:29:32 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/src/IMGCluster2d.cpp
r699 r721 1 1 2 #include "IMGCluster2d.h"3 #include "IMGCluster.h"2 #include <IMGCluster2d.h> 3 #include <IMGCluster.h> 4 4 5 namespace IMG { 5 namespace IMG 6 { 6 7 7 //* Create a 2d polygon from a polygon 3d. The projecte polygon is belong the dominant normal. 8 Cluster2d::Cluster2d() 9 { 10 Vector3s = NULL; 11 cluster =NULL; 12 normal = NULL; 13 } 14 15 Ogre::Vector2 * Cluster2d::GetVector3s() 16 { 17 return Vector3s; 18 } 19 20 std::vector<Ogre::Vector2> * Cluster2d::GetVector3sVector() 21 { 22 return &Vector3s2_vector; 23 } 24 25 Ogre::Vector3 * Cluster2d::GetNormal() 26 { 27 return normal; 28 } 29 30 //* Create a 2d polygon from a polygon 3d. The projecte polygon is belong the dominant ERROR_MSG. 8 31 // 9 32 // 10 int Cluster2d::Create2d(Cluster * cluster, int type, int type_vertexs) { 11 if (!cluster) return false; 33 int Cluster2d::Create2d(Cluster * cluster, int type, int type_vertexs) 34 { 35 if (!cluster) 36 { 37 return false; 38 } 12 39 13 40 int axis = cluster->AxisProjected(); 14 Ogre::Vector3 *vertexs3d; 15 std::vector<Ogre::Vector3> vertexs3d_; 16 int num_vertexs = 4; 17 18 //printf("\nDins Create cluster2d axisproj: %d ", axis); 19 20 21 22 switch(type) 23 { 24 //case 0: vertexs3d = poly->GetVector3s(); break; 25 case 0: vertexs3d_ = *cluster->GetVector3sVector(); break; 26 //case 1: vertexs3d = poly->GetVector3sTex(); break; 27 } 28 /* 29 if (type_vertexs) num_vertexs = 3; 30 else num_vertexs = 4; 31 */ 41 32 42 this->cluster = cluster; 33 34 //Vector2 * vertexs2d = new Vector2[4];35 // GametoolsError -- Isma 17/08/200536 //vertexs = new Vector2[4];37 //vertexs = new Vector2[vertexs3d_.size()];38 39 //normal = new Vector2;40 normal = new Ogre::Vector3;41 Ogre::Vector3 *normal3d = cluster->GetPlane()->GetNormal();42 Ogre::Box bound;43 44 45 switch(axis)46 {47 case (0):48 for (int i = 0; i < vertexs3d_.size(); i++)49 {50 // GametoolsError -- Isma 17/08/200551 //vertexs[i].x = vertexs3d_[i].z;52 //vertexs[i].y = vertexs3d_[i].y;53 //vertexs2_vector.push_back(vertexs[i]);54 43 55 //printf("Assignat 0: (%.4f, %.4f)- (%.4f, %.4f)\n", vertexs3d_[i].z, vertexs3d_[i].y, vertexs[i].x, vertexs[i].y);56 //bound.AddBoundingVector3 (vertexs[i].x, vertexs[i].y, 0);57 58 }59 break;60 61 case (1):62 63 64 for (int i = 0; i < vertexs3d_.size(); i++)65 {66 // GametoolsError -- Isma 17/08/200567 //vertexs[i].x = vertexs3d_[i].x;68 //vertexs[i].y = vertexs3d_[i].z;69 //vertexs2_vector.push_back(vertexs[i]);70 //printf("Assignat 1: (%.4f, %.4f)- (%.4f, %.4f)\n", vertexs3d_[i].x, vertexs3d_[i].z, vertexs[i].x, vertexs[i].y);71 //bound.AddBoundingVector3 (vertexs[i].x, vertexs[i].y, 0);72 }73 74 break;75 76 case(2):77 for (int i = 0; i < vertexs3d_.size(); i++)78 {79 // GametoolsError -- Isma 17/08/200580 //vertexs[i].x = vertexs3d_[i].x;81 //vertexs[i].y = vertexs3d_[i].y;82 //vertexs2_vector.push_back(vertexs[i]);83 //printf("Assignat 2: (%.4f, %.4f)- (%.4f, %.4f)\n", vertexs3d_[i].x, vertexs3d_[i].y, vertexs[i].x, vertexs[i].y);84 //bound.AddBoundingVector3 (vertexs[i].x, vertexs[i].y, 0);85 }86 87 break;88 }89 90 91 id = cluster->GetId();92 //printf("\n\nen 2d: ");93 //Print();94 //printf("\n-----------------");95 44 return axis; 96 45 } 97 46 98 void Cluster2d::Print() { 47 void Cluster2d::Print() 48 { 99 49 printf("\nPrintant cluster2d: %d", id); 100 // GametoolsError -- Isma 17/08/2005101 //if (!vertexs) return;102 103 //printf("\nVector3 1 (%.4f, %.4f) ", vertexs[0].x, vertexs[0].y);104 //printf("\nVector3 2 (%.4f, %.4f) ", vertexs[1].x, vertexs[1].y);105 //printf("\nVector3 3 (%.4f, %.4f) ", vertexs[2].x, vertexs[2].y);106 //printf("\nVector3 3 (%.4f, %.4f) ", vertexs[3].x, vertexs[3].y);107 50 } 108 51 109 Cluster2d::~Cluster2d() { 52 Cluster2d::~Cluster2d() 53 { 110 54 } 111 55 112 113 56 }
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