- Timestamp:
- 05/03/05 02:44:23 (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/work/TestCullingTerrain/TerrainContentGenerator.h
r74 r75 24 24 { 25 25 public: 26 TerrainContentGenerator(SceneManager *sm, RayQueryExecutor *rayQueryEx); 26 TerrainContentGenerator(SceneManager *sm); 27 ~TerrainContentGenerator(); 27 28 /** Generates a the scene hierarchy with random values . 28 29 @param number of objects to generate 30 @param the name of the mesh to be generated 29 31 */ 30 void generateScene(int numObjects );32 void generateScene(int numObjects, const String &meshName); 31 33 /** Generates a new scene object 32 34 @param tranlationRatio ratio between minimal and maximal possible translation
Note: See TracChangeset
for help on using the changeset viewer.