Ignore:
Timestamp:
05/03/05 17:30:53 (19 years ago)
Author:
mattausch
Message:

worked on the demos

File:
1 edited

Legend:

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  • trunk/VUT/work/TestCulling/SceneContentGenerator.h

    r79 r82  
    1414public: 
    1515        SceneContentGenerator(SceneManager *sm); 
    16          
     16        virtual ~SceneContentGenerator() {}; 
    1717        /** Generates scene object in a random fashion. 
    1818                @param number of objects to generate 
     
    2121        void GenerateScene(int numObjects, const String &objName); 
    2222        /** Generates a new object in the scene using ray scene queries  
    23                 and inserts it into scene hierarchy. 
     23                and inserts it into thr scene hierarchy. 
    2424                @param position position where the object is created 
    2525                @param rotation rotation angle applied locally to object 
     
    2727                @returns scene object if it was successfully created, NULL otherwise 
    2828        */ 
    29         SceneNode *GenerateSceneObject(const Vector3 &position,  
     29        virtual SceneNode *GenerateSceneObject(const Vector3 &position,  
    3030                const Vector3 &rotation, const String &objName); 
    3131 
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