Changeset 835 for GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts
- Timestamp:
- 04/27/06 08:54:08 (19 years ago)
- Location:
- GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/EnvMetals.material
r825 r835 11 11 RenderTechnique ColorCubeMap 12 12 { 13 start_frame 0 14 distance_calc true 1.5 15 16 } 13 update_interval 0 14 distance_calc true 1.5 15 face_angle_calc true 1.5 16 } 17 RenderTechnique DistanceCubeMap 18 { 19 update_interval 0 20 distance_calc true 1.5 21 face_angle_calc true 1.5 22 } 23 17 24 } 18 25 vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS … … 35 42 texture_unit 36 43 { 37 cubic_texture cubemap.jpg combinedUVW38 tex_address_mode clamp39 colour_op replace44 cubic_texture cubemap.jpg combinedUVW 45 tex_address_mode clamp 46 colour_op replace 40 47 } 41 48 … … 43 50 texture_unit 44 51 { 45 cubic_texture cubemap.jpg combinedUVW46 tex_address_mode clamp47 colour_op replace52 cubic_texture cubemap.jpg combinedUVW 53 tex_address_mode clamp 54 colour_op replace 48 55 } 49 56 } … … 64 71 RenderTechnique ColorCubeMap 65 72 { 66 start_frame 0 67 distance_calc true 1.5 68 69 } 73 update_interval 0 74 distance_calc true 1.5 75 face_angle_calc true 1.5 76 } 77 RenderTechnique DistanceCubeMap 78 { 79 update_interval 0 80 distance_calc true 1.5 81 face_angle_calc true 1.5 82 } 83 70 84 } 71 85 vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS … … 119 133 RenderTechnique ColorCubeMap 120 134 { 121 start_frame 0 122 distance_calc true 1.5 123 124 } 135 update_interval 0 136 distance_calc true 1.5 137 face_angle_calc true 1.5 138 } 139 RenderTechnique DistanceCubeMap 140 { 141 update_interval 0 142 distance_calc true 1.5 143 face_angle_calc true 1.5 144 } 145 125 146 } 126 147 vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS … … 174 195 RenderTechnique ColorCubeMap 175 196 { 176 start_frame 0 177 distance_calc true 1.5 178 179 } 180 } 197 update_interval 0 198 distance_calc true 1.5 199 face_angle_calc true 3.5 200 } 201 RenderTechnique DistanceCubeMap 202 { 203 update_interval 0 204 distance_calc true 1.5 205 face_angle_calc true 3.5 206 } 207 208 } 209 181 210 vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS 182 211 { -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.material
r807 r835 40 40 pass 41 41 { 42 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS43 { 44 } 45 fragment_program_ref GameTools/ FragmentPrograms/PostProc_Black42 vertex_program_ref GameTools/PostProc1_VS 43 { 44 } 45 fragment_program_ref GameTools/PostProc_Black 46 46 { 47 47 … … 56 56 pass 57 57 { 58 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS59 { 60 } 61 fragment_program_ref GameTools/ FragmentPrograms/PostProc1_PS58 vertex_program_ref GameTools/PostProc1_VS 59 { 60 } 61 fragment_program_ref GameTools/PostProc1_PS 62 62 { 63 63 … … 78 78 pass 79 79 { 80 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS81 { 82 } 83 fragment_program_ref GameTools/ FragmentPrograms/GlowCut_PS80 vertex_program_ref GameTools/PostProc1_VS 81 { 82 } 83 fragment_program_ref GameTools/GlowCut_PS 84 84 { 85 85 param_named_auto width viewport_width … … 107 107 pass 108 108 { 109 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS110 { 111 } 112 fragment_program_ref GameTools/ FragmentPrograms/Luminance_PS109 vertex_program_ref GameTools/PostProc1_VS 110 { 111 } 112 fragment_program_ref GameTools/Luminance_PS 113 113 { 114 114 param_named_auto width viewport_width … … 134 134 pass 135 135 { 136 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS137 { 138 } 139 fragment_program_ref GameTools/ FragmentPrograms/GlowBlurH_PS136 vertex_program_ref GameTools/PostProc1_VS 137 { 138 } 139 fragment_program_ref GameTools/GlowBlurH_PS 140 140 { 141 141 param_named_auto width viewport_width … … 159 159 pass 160 160 { 161 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS162 { 163 } 164 fragment_program_ref GameTools/ FragmentPrograms/GlowBlurV_PS161 vertex_program_ref GameTools/PostProc1_VS 162 { 163 } 164 fragment_program_ref GameTools/GlowBlurV_PS 165 165 { 166 166 param_named_auto width viewport_width … … 183 183 pass 184 184 { 185 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS186 { 187 } 188 fragment_program_ref GameTools/ FragmentPrograms/TextureCopy_PS185 vertex_program_ref GameTools/PostProc1_VS 186 { 187 } 188 fragment_program_ref GameTools/TextureCopy_PS 189 189 { 190 190 param_named_auto width viewport_width … … 207 207 pass 208 208 { 209 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS210 { 211 } 212 fragment_program_ref GameTools/ FragmentPrograms/GlowAdd_PS209 vertex_program_ref GameTools/PostProc1_VS 210 { 211 } 212 fragment_program_ref GameTools/GlowAdd_PS 213 213 { 214 214 param_named_auto width viewport_width … … 236 236 pass 237 237 { 238 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS239 { 240 } 241 fragment_program_ref GameTools/ FragmentPrograms/ToneMap_PS238 vertex_program_ref GameTools/PostProc1_VS 239 { 240 } 241 fragment_program_ref GameTools/ToneMap_PS 242 242 { 243 243 param_named_auto width viewport_width … … 270 270 pass 271 271 { 272 vertex_program_ref GameTools/ VertexPrograms/UV_VS272 vertex_program_ref GameTools/UV_VS 273 273 { 274 274 param_named_auto worldViewProj worldviewproj_matrix 275 275 } 276 fragment_program_ref GameTools/ FragmentPrograms/UV_PS276 fragment_program_ref GameTools/UV_PS 277 277 { 278 278 param_named_auto ID custom 0 … … 294 294 lighting off 295 295 296 vertex_program_ref GameTools/Caustic/ VertexPrograms/DefaultVS296 vertex_program_ref GameTools/Caustic/DefaultVS 297 297 { 298 298 param_named_auto worldViewProj worldviewproj_matrix 299 299 param_named_auto world world_matrix 300 300 } 301 fragment_program_ref GameTools/Caustic/ FragmentPrograms/DefaultPS301 fragment_program_ref GameTools/Caustic/DefaultPS 302 302 { 303 303 param_named cubeMapCameraPosition float3 0 0 0 … … 517 517 pass 518 518 { 519 IllumTechniques 520 { 521 RenderTechnique ColorCubeMap 522 { 523 update_interval 0 524 distance_calc true 3.5 525 } 526 RenderTechnique DistanceCubeMap 527 { 528 update_interval 0 529 distance_calc true 3.5 530 } 531 RenderTechnique CausticCaster 532 { 533 534 } 535 536 } 537 538 519 539 vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS 520 540 { … … 606 626 pass 607 627 { 608 vertex_program_ref GameTools/ VertexPrograms/DiffuseVS628 vertex_program_ref GameTools/DiffuseVS 609 629 { 610 630 param_named_auto worldViewProj worldviewproj_matrix … … 612 632 613 633 } 614 fragment_program_ref GameTools/ FragmentPrograms/DiffusePS634 fragment_program_ref GameTools/DiffusePS 615 635 { 616 636 param_named_auto cameraPos camera_position … … 689 709 pass 690 710 { 691 vertex_program_ref GameTools/ VertexPrograms/DistanceVS711 vertex_program_ref GameTools/DistanceVS 692 712 { 693 713 param_named_auto worldView worldview_matrix 694 714 param_named_auto worldViewProj worldviewproj_matrix 695 715 } 696 fragment_program_ref GameTools/ FragmentPrograms/DistancePS716 fragment_program_ref GameTools/DistancePS 697 717 { 698 718 … … 716 736 param_named_auto world world_matrix 717 737 } 718 fragment_program_ref GameTools/ FragmentPrograms/PhotonMapCausticPS738 fragment_program_ref GameTools/PhotonMapCausticPS 719 739 { 720 740 param_named_auto cameraPos camera_position … … 746 766 param_named_auto world world_matrix 747 767 } 748 fragment_program_ref GameTools/ FragmentPrograms/PhotonMapSoftShadowPS768 fragment_program_ref GameTools/PhotonMapSoftShadowPS 749 769 { 750 770 param_named_auto cameraPos camera_position … … 784 804 pass 785 805 { 786 vertex_program_ref GameTools/ VertexPrograms/SceneCameraDepthVS806 vertex_program_ref GameTools/SceneCameraDepthVS 787 807 { 788 808 param_named_auto worldView worldview_matrix … … 790 810 param_named_auto farplane far_clip_distance 791 811 } 792 fragment_program_ref GameTools/ FragmentPrograms/SceneDepthPS812 fragment_program_ref GameTools/SceneDepthPS 793 813 { 794 814 … … 879 899 depth_write off 880 900 881 vertex_program_ref GameTools/ VertexPrograms/SpriteVS901 vertex_program_ref GameTools/SpriteVS 882 902 { 883 903 param_named_auto worldViewProj worldviewproj_matrix … … 885 905 param_named_auto Proj projection_matrix 886 906 } 887 fragment_program_ref GameTools/ FragmentPrograms/SpritePS907 fragment_program_ref GameTools/SpritePS 888 908 { 889 909 … … 914 934 depth_check off 915 935 916 vertex_program_ref GameTools/ VertexPrograms/SBBVS936 vertex_program_ref GameTools/SBBVS 917 937 { 918 938 param_named_auto worldViewProj worldviewproj_matrix … … 924 944 925 945 } 926 fragment_program_ref GameTools/ FragmentPrograms/SBBPS946 fragment_program_ref GameTools/SBBPS 927 947 { 928 948 param_named_auto farplane far_clip_distance -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.program
r788 r835 1 vertex_program GameTools/ VertexPrograms/PostProc1_VS hlsl1 vertex_program GameTools/PostProc1_VS hlsl 2 2 { 3 3 source GameTools_PostProc.hlsl … … 6 6 } 7 7 8 fragment_program GameTools/ FragmentPrograms/PostProc_Black hlsl8 fragment_program GameTools/PostProc_Black hlsl 9 9 { 10 10 source GameTools_PostProc.hlsl … … 14 14 } 15 15 16 fragment_program GameTools/ FragmentPrograms/PostProc1_PS hlsl16 fragment_program GameTools/PostProc1_PS hlsl 17 17 { 18 18 source GameTools_PostProc.hlsl … … 22 22 } 23 23 24 fragment_program GameTools/ FragmentPrograms/GlowCut_PS hlsl24 fragment_program GameTools/GlowCut_PS hlsl 25 25 { 26 26 source GameTools_PostProc.hlsl … … 30 30 } 31 31 32 fragment_program GameTools/ FragmentPrograms/Luminance_PS hlsl32 fragment_program GameTools/Luminance_PS hlsl 33 33 { 34 34 source GameTools_PostProc.hlsl … … 38 38 } 39 39 40 fragment_program GameTools/ FragmentPrograms/GlowAdd_PS hlsl40 fragment_program GameTools/GlowAdd_PS hlsl 41 41 { 42 42 source GameTools_PostProc.hlsl … … 45 45 } 46 46 47 fragment_program GameTools/ FragmentPrograms/ToneMap_PS hlsl47 fragment_program GameTools/ToneMap_PS hlsl 48 48 { 49 49 source GameTools_PostProc.hlsl … … 52 52 } 53 53 54 fragment_program GameTools/ FragmentPrograms/GlowBlurH_PS hlsl54 fragment_program GameTools/GlowBlurH_PS hlsl 55 55 { 56 56 source GameTools_PostProc.hlsl … … 59 59 } 60 60 61 fragment_program GameTools/ FragmentPrograms/GlowBlurV_PS hlsl61 fragment_program GameTools/GlowBlurV_PS hlsl 62 62 { 63 63 source GameTools_PostProc.hlsl … … 66 66 } 67 67 68 fragment_program GameTools/ FragmentPrograms/TextureCopy_PS hlsl68 fragment_program GameTools/TextureCopy_PS hlsl 69 69 { 70 70 source GameTools_PostProc.hlsl … … 90 90 } 91 91 92 vertex_program GameTools/Caustic/ VertexPrograms/DefaultVS hlsl92 vertex_program GameTools/Caustic/DefaultVS hlsl 93 93 { 94 94 source GameTools_Caustic.hlsl … … 97 97 } 98 98 99 fragment_program GameTools/Caustic/ FragmentPrograms/DefaultPS hlsl99 fragment_program GameTools/Caustic/DefaultPS hlsl 100 100 { 101 101 source GameTools_Caustic.hlsl … … 172 172 173 173 174 fragment_program GameTools/ FragmentPrograms/PhotonMapCausticPS hlsl174 fragment_program GameTools/PhotonMapCausticPS hlsl 175 175 { 176 176 source GameTools_Localized_EnvMap.hlsl … … 179 179 } 180 180 181 fragment_program GameTools/ FragmentPrograms/PhotonMapSoftShadowPS hlsl181 fragment_program GameTools/PhotonMapSoftShadowPS hlsl 182 182 { 183 183 source GameTools_Localized_EnvMap.hlsl … … 196 196 } 197 197 198 vertex_program GameTools/ VertexPrograms/DistanceVS hlsl198 vertex_program GameTools/DistanceVS hlsl 199 199 { 200 200 source GameTools_Distance.hlsl … … 203 203 } 204 204 205 fragment_program GameTools/ FragmentPrograms/DistancePS hlsl205 fragment_program GameTools/DistancePS hlsl 206 206 { 207 207 source GameTools_Distance.hlsl … … 241 241 } 242 242 243 vertex_program GameTools/ VertexPrograms/UV_VS hlsl243 vertex_program GameTools/UV_VS hlsl 244 244 { 245 245 source GameTools_UV.hlsl … … 248 248 } 249 249 250 fragment_program GameTools/ FragmentPrograms/UV_PS hlsl250 fragment_program GameTools/UV_PS hlsl 251 251 { 252 252 source GameTools_UV.hlsl … … 270 270 } 271 271 272 vertex_program GameTools/ VertexPrograms/SpriteVS hlsl272 vertex_program GameTools/SpriteVS hlsl 273 273 { 274 274 source GameTools_Sprite.hlsl … … 277 277 } 278 278 279 fragment_program GameTools/ FragmentPrograms/SpritePS hlsl279 fragment_program GameTools/SpritePS hlsl 280 280 { 281 281 source GameTools_Sprite.hlsl … … 285 285 } 286 286 287 vertex_program GameTools/ VertexPrograms/SBBVS hlsl287 vertex_program GameTools/SBBVS hlsl 288 288 { 289 289 source GameTools_Sprite.hlsl … … 292 292 } 293 293 294 fragment_program GameTools/ FragmentPrograms/SBBPS hlsl294 fragment_program GameTools/SBBPS hlsl 295 295 { 296 296 source GameTools_Sprite.hlsl … … 300 300 } 301 301 302 vertex_program GameTools/ VertexPrograms/SceneCameraDepthVS hlsl302 vertex_program GameTools/SceneCameraDepthVS hlsl 303 303 { 304 304 source GameTools_Depth.hlsl … … 307 307 } 308 308 309 fragment_program GameTools/ FragmentPrograms/SceneDepthPS hlsl309 fragment_program GameTools/SceneDepthPS hlsl 310 310 { 311 311 source GameTools_Depth.hlsl … … 330 330 331 331 332 vertex_program GameTools/ VertexPrograms/DiffuseVS hlsl332 vertex_program GameTools/DiffuseVS hlsl 333 333 { 334 334 source GameTools_Localized_EnvMap.hlsl … … 337 337 } 338 338 339 fragment_program GameTools/ FragmentPrograms/DiffusePS hlsl339 fragment_program GameTools/DiffusePS hlsl 340 340 { 341 341 source GameTools_Localized_EnvMap.hlsl -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/kupola.material
r777 r835 8 8 pass 9 9 { 10 IllumTechniques 11 { 12 RenderTechnique DepthShadowReciever 13 { 14 15 } 16 RenderTechnique CausticReciever 17 { 18 19 } 20 } 21 10 22 lighting off 11 23 … … 43 55 pass 44 56 { 57 IllumTechniques 58 { 59 RenderTechnique DepthShadowReciever 60 { 61 62 } 63 RenderTechnique CausticReciever 64 { 65 66 } 67 } 68 69 45 70 lighting off 46 71
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