- Timestamp:
- 04/27/06 08:54:08 (19 years ago)
- File:
-
- 1 edited
Legend:
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GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.material
r807 r835 40 40 pass 41 41 { 42 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS43 { 44 } 45 fragment_program_ref GameTools/ FragmentPrograms/PostProc_Black42 vertex_program_ref GameTools/PostProc1_VS 43 { 44 } 45 fragment_program_ref GameTools/PostProc_Black 46 46 { 47 47 … … 56 56 pass 57 57 { 58 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS59 { 60 } 61 fragment_program_ref GameTools/ FragmentPrograms/PostProc1_PS58 vertex_program_ref GameTools/PostProc1_VS 59 { 60 } 61 fragment_program_ref GameTools/PostProc1_PS 62 62 { 63 63 … … 78 78 pass 79 79 { 80 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS81 { 82 } 83 fragment_program_ref GameTools/ FragmentPrograms/GlowCut_PS80 vertex_program_ref GameTools/PostProc1_VS 81 { 82 } 83 fragment_program_ref GameTools/GlowCut_PS 84 84 { 85 85 param_named_auto width viewport_width … … 107 107 pass 108 108 { 109 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS110 { 111 } 112 fragment_program_ref GameTools/ FragmentPrograms/Luminance_PS109 vertex_program_ref GameTools/PostProc1_VS 110 { 111 } 112 fragment_program_ref GameTools/Luminance_PS 113 113 { 114 114 param_named_auto width viewport_width … … 134 134 pass 135 135 { 136 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS137 { 138 } 139 fragment_program_ref GameTools/ FragmentPrograms/GlowBlurH_PS136 vertex_program_ref GameTools/PostProc1_VS 137 { 138 } 139 fragment_program_ref GameTools/GlowBlurH_PS 140 140 { 141 141 param_named_auto width viewport_width … … 159 159 pass 160 160 { 161 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS162 { 163 } 164 fragment_program_ref GameTools/ FragmentPrograms/GlowBlurV_PS161 vertex_program_ref GameTools/PostProc1_VS 162 { 163 } 164 fragment_program_ref GameTools/GlowBlurV_PS 165 165 { 166 166 param_named_auto width viewport_width … … 183 183 pass 184 184 { 185 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS186 { 187 } 188 fragment_program_ref GameTools/ FragmentPrograms/TextureCopy_PS185 vertex_program_ref GameTools/PostProc1_VS 186 { 187 } 188 fragment_program_ref GameTools/TextureCopy_PS 189 189 { 190 190 param_named_auto width viewport_width … … 207 207 pass 208 208 { 209 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS210 { 211 } 212 fragment_program_ref GameTools/ FragmentPrograms/GlowAdd_PS209 vertex_program_ref GameTools/PostProc1_VS 210 { 211 } 212 fragment_program_ref GameTools/GlowAdd_PS 213 213 { 214 214 param_named_auto width viewport_width … … 236 236 pass 237 237 { 238 vertex_program_ref GameTools/ VertexPrograms/PostProc1_VS239 { 240 } 241 fragment_program_ref GameTools/ FragmentPrograms/ToneMap_PS238 vertex_program_ref GameTools/PostProc1_VS 239 { 240 } 241 fragment_program_ref GameTools/ToneMap_PS 242 242 { 243 243 param_named_auto width viewport_width … … 270 270 pass 271 271 { 272 vertex_program_ref GameTools/ VertexPrograms/UV_VS272 vertex_program_ref GameTools/UV_VS 273 273 { 274 274 param_named_auto worldViewProj worldviewproj_matrix 275 275 } 276 fragment_program_ref GameTools/ FragmentPrograms/UV_PS276 fragment_program_ref GameTools/UV_PS 277 277 { 278 278 param_named_auto ID custom 0 … … 294 294 lighting off 295 295 296 vertex_program_ref GameTools/Caustic/ VertexPrograms/DefaultVS296 vertex_program_ref GameTools/Caustic/DefaultVS 297 297 { 298 298 param_named_auto worldViewProj worldviewproj_matrix 299 299 param_named_auto world world_matrix 300 300 } 301 fragment_program_ref GameTools/Caustic/ FragmentPrograms/DefaultPS301 fragment_program_ref GameTools/Caustic/DefaultPS 302 302 { 303 303 param_named cubeMapCameraPosition float3 0 0 0 … … 517 517 pass 518 518 { 519 IllumTechniques 520 { 521 RenderTechnique ColorCubeMap 522 { 523 update_interval 0 524 distance_calc true 3.5 525 } 526 RenderTechnique DistanceCubeMap 527 { 528 update_interval 0 529 distance_calc true 3.5 530 } 531 RenderTechnique CausticCaster 532 { 533 534 } 535 536 } 537 538 519 539 vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS 520 540 { … … 606 626 pass 607 627 { 608 vertex_program_ref GameTools/ VertexPrograms/DiffuseVS628 vertex_program_ref GameTools/DiffuseVS 609 629 { 610 630 param_named_auto worldViewProj worldviewproj_matrix … … 612 632 613 633 } 614 fragment_program_ref GameTools/ FragmentPrograms/DiffusePS634 fragment_program_ref GameTools/DiffusePS 615 635 { 616 636 param_named_auto cameraPos camera_position … … 689 709 pass 690 710 { 691 vertex_program_ref GameTools/ VertexPrograms/DistanceVS711 vertex_program_ref GameTools/DistanceVS 692 712 { 693 713 param_named_auto worldView worldview_matrix 694 714 param_named_auto worldViewProj worldviewproj_matrix 695 715 } 696 fragment_program_ref GameTools/ FragmentPrograms/DistancePS716 fragment_program_ref GameTools/DistancePS 697 717 { 698 718 … … 716 736 param_named_auto world world_matrix 717 737 } 718 fragment_program_ref GameTools/ FragmentPrograms/PhotonMapCausticPS738 fragment_program_ref GameTools/PhotonMapCausticPS 719 739 { 720 740 param_named_auto cameraPos camera_position … … 746 766 param_named_auto world world_matrix 747 767 } 748 fragment_program_ref GameTools/ FragmentPrograms/PhotonMapSoftShadowPS768 fragment_program_ref GameTools/PhotonMapSoftShadowPS 749 769 { 750 770 param_named_auto cameraPos camera_position … … 784 804 pass 785 805 { 786 vertex_program_ref GameTools/ VertexPrograms/SceneCameraDepthVS806 vertex_program_ref GameTools/SceneCameraDepthVS 787 807 { 788 808 param_named_auto worldView worldview_matrix … … 790 810 param_named_auto farplane far_clip_distance 791 811 } 792 fragment_program_ref GameTools/ FragmentPrograms/SceneDepthPS812 fragment_program_ref GameTools/SceneDepthPS 793 813 { 794 814 … … 879 899 depth_write off 880 900 881 vertex_program_ref GameTools/ VertexPrograms/SpriteVS901 vertex_program_ref GameTools/SpriteVS 882 902 { 883 903 param_named_auto worldViewProj worldviewproj_matrix … … 885 905 param_named_auto Proj projection_matrix 886 906 } 887 fragment_program_ref GameTools/ FragmentPrograms/SpritePS907 fragment_program_ref GameTools/SpritePS 888 908 { 889 909 … … 914 934 depth_check off 915 935 916 vertex_program_ref GameTools/ VertexPrograms/SBBVS936 vertex_program_ref GameTools/SBBVS 917 937 { 918 938 param_named_auto worldViewProj worldviewproj_matrix … … 924 944 925 945 } 926 fragment_program_ref GameTools/ FragmentPrograms/SBBPS946 fragment_program_ref GameTools/SBBPS 927 947 { 928 948 param_named_auto farplane far_clip_distance
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