Ignore:
Timestamp:
04/27/06 11:57:28 (18 years ago)
Author:
mattausch
Message:

implementing bounding box hack

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellBsp.h

    r748 r840  
    8282        Polygon3 *SplitPolygon(Polygon3 *poly, const float epsilon) const; 
    8383 
    84         /** Adds node geometry to mesh. 
    85                 @note the mesh vertices will not be connected 
    86         */ 
    87         void AddToMesh(Mesh &mesh); 
    88  
    8984        /** Computes mass center of bsp node geometry. 
    9085        */ 
     
    109104        */ 
    110105        void Add(Polygon3 *p, const Plane3 &plane); 
     106 
     107        /** Adds node geometry to mesh. 
     108                @note the mesh vertices will not be connected 
     109        */ 
     110        friend void IncludeNodeGeomInMesh(const BspNodeGeometry &geom, Mesh &mesh); 
    111111 
    112112protected: 
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