Ignore:
Timestamp:
05/02/06 16:47:50 (18 years ago)
Author:
bittner
Message:

mesh inntersection bug fixed

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/Preprocessing/src/Preprocessor.cpp

    r871 r878  
    132132        environment->GetStringValue("Preprocessor.visibilityFile",  buffer); 
    133133        mVisibilityFileName = buffer; 
    134         environment->GetBoolValue("Preprocessor.visibilityFile", mApplyVisibilityFilter ); 
    135          
     134        environment->GetBoolValue("Preprocessor.applyVisibilityFilter", mApplyVisibilityFilter ); 
     135        environment->GetFloatValue("Preprocessor.visibilityFilterWidth", mVisibilityFilterWidth); 
     136 
    136137        Debug << "detect empty view space=" << mDetectEmptyViewSpace << endl; 
    137138        Debug << "load polygons as meshes: " << mLoadPolygonsAsMeshes << endl; 
     
    274275  if (mApplyVisibilityFilter) { 
    275276        cout<<"Applying visibility filter..."; 
     277        cout<<"filyter width = "<<mVisibilityFilterWidth<<endl; 
     278 
    276279        mViewCellsManager->ApplyFilter(mKdTree, 
    277                                                                    0.05f, 
    278                                                                    0.05f); 
     280                                                                   mVisibilityFilterWidth, 
     281                                                                   mVisibilityFilterWidth); 
    279282        cout<<"done."; 
    280283  } 
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