- Timestamp:
- 05/02/06 16:47:50 (18 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Vis/Preprocessing/src/PreprocessorThread.cpp
r871 r878 23 23 { 24 24 25 if (mPreprocessor->mComputeVisibility) {26 mPreprocessor->ComputeVisibility();27 // mPreprocessor->ExportPreprocessedData("scene.vis");28 mPreprocessor->PostProcessVisibility();29 }30 31 25 Camera camera; 32 26 33 27 if (0) { 34 35 // camera.LookInBox(mPreprocessor->mKdTree->GetBox());28 // camera.LookAtBox(mPreprocessor->mKdTree->GetBox()); 29 // camera.LookInBox(mPreprocessor->mKdTree->GetBox()); 36 30 camera.SetPosition(Vector3(3473, 6.778, -1699)); 37 31 camera.SetDirection(Vector3(-0.2432, 0, 0.97)); 32 // camera.SetPosition(Vector3(991.7, 187.8, -271)); 33 // camera.SetDirection(Vector3(0.9, 0, -0.4)); 34 38 35 camera.SnapImage("camera.jpg", mPreprocessor->mKdTree, mPreprocessor->mSceneGraph); 39 } 36 } 37 40 38 if (0) { 41 39 camera.LookInBox(mPreprocessor->mKdTree->GetBox()); … … 50 48 } 51 49 50 if (mPreprocessor->mComputeVisibility) { 51 mPreprocessor->ComputeVisibility(); 52 // mPreprocessor->ExportPreprocessedData("scene.vis"); 53 mPreprocessor->PostProcessVisibility(); 54 } 55 56 52 57 53 58 cerr << "Preprocessor main finished...\n";
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