- Timestamp:
- 05/11/06 15:39:05 (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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GTP/trunk/Lib/Illum/IBRBillboardCloudTrees/OGRE/bin/release/Ogre.log
r936 r950 1 1 6:02:31: Creating resource group General2 1 6:02:31: Creating resource group Internal3 1 6:02:31: Creating resource group Autodetect4 1 6:02:31: Registering ResourceManager for type Material5 1 6:02:31: Registering ResourceManager for type Mesh6 1 6:02:31: Registering ResourceManager for type Skeleton7 1 6:02:31: MovableObjectFactory for type 'ParticleSystem' registered.8 1 6:02:31: Loading library OgrePlatform.dll9 1 6:02:31: OverlayElementFactory for type Panel registered.10 1 6:02:31: OverlayElementFactory for type BorderPanel registered.11 1 6:02:31: OverlayElementFactory for type TextArea registered.12 1 6:02:31: Registering ResourceManager for type Font13 1 6:02:31: ArchiveFactory for archive type FileSystem registered.14 1 6:02:31: ArchiveFactory for archive type Zip registered.15 1 6:02:31: DevIL version: Developer's Image Library (DevIL) 1.6.7 Oct 28 200516 1 6:02:31: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw17 1 6:02:31: Registering ResourceManager for type HighLevelGpuProgram18 1 6:02:31: Registering ResourceManager for type Compositor19 1 6:02:31: MovableObjectFactory for type 'Entity' registered.20 1 6:02:31: MovableObjectFactory for type 'Light' registered.21 1 6:02:31: MovableObjectFactory for type 'BillboardSet' registered.22 1 6:02:31: MovableObjectFactory for type 'ManualObject' registered.23 1 6:02:31: MovableObjectFactory for type 'BillboardChain' registered.24 1 6:02:31: MovableObjectFactory for type 'RibbonTrail' registered.25 1 6:02:31: Loading library .\RenderSystem_Direct3D926 1 6:02:31: D3D9 : Direct3D9 Rendering Subsystem created.27 1 6:02:31: D3D9: Driver Detection Starts28 1 6:02:31: D3D9: Driver Detection Ends29 1 6:02:31: Loading library .\RenderSystem_GL30 1 6:02:32: OpenGL Rendering Subsystem created.31 1 6:02:33: Loading library .\Plugin_EXRCodec32 1 6:02:34: EXRCodec initialised33 1 6:02:34: Loading library .\Plugin_OctreeSceneManager34 1 6:02:34: Loading library .\Plugin_CgProgramManager35 1 6:02:36: *-*-* OGRE Initialising36 1 6:02:36: *-*-* Version 1.2.0 (Dagon)37 1 6:02:36: D3D9 : RenderSystem Option: Allow NVPerfHUD = No38 1 6:02:36: D3D9 : RenderSystem Option: Anti aliasing = None39 1 6:02:36: D3D9 : RenderSystem Option: Floating-point mode = Fastest40 1 6:02:36: D3D9 : RenderSystem Option: Full Screen = No41 1 6:02:36: D3D9 : RenderSystem Option: Rendering Device = NVIDIA Quadro FX 450042 1 6:02:36: D3D9 : RenderSystem Option: VSync = No43 1 6:02:36: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour44 1 6:02:49: *** Starting Win32GL Subsystem ***45 1 6:02:49: ResourceBackgroundQueue - threading disabled46 1 6:02:49: Created Win32Window 'IBR Billboard Cloud Tree Generator' : 512x512, 32bpp47 1 6:02:49: GL_VERSION = 2.0.5696 WinXP Release48 1 6:02:49: GL_VENDOR = ATI Technologies Inc.49 1 6:02:49: GL_RENDERER = MOBILITY RADEON 9500 x86/SSE250 1 6:02:49: GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control51 1 6:02:49: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle52 1 6:02:49: ***************************1 12:03:22: Creating resource group General 2 12:03:22: Creating resource group Internal 3 12:03:22: Creating resource group Autodetect 4 12:03:22: Registering ResourceManager for type Material 5 12:03:22: Registering ResourceManager for type Mesh 6 12:03:22: Registering ResourceManager for type Skeleton 7 12:03:22: MovableObjectFactory for type 'ParticleSystem' registered. 8 12:03:22: Loading library OgrePlatform.dll 9 12:03:23: OverlayElementFactory for type Panel registered. 10 12:03:23: OverlayElementFactory for type BorderPanel registered. 11 12:03:23: OverlayElementFactory for type TextArea registered. 12 12:03:23: Registering ResourceManager for type Font 13 12:03:23: ArchiveFactory for archive type FileSystem registered. 14 12:03:23: ArchiveFactory for archive type Zip registered. 15 12:03:23: DevIL version: Developer's Image Library (DevIL) 1.6.7 Oct 28 2005 16 12:03:23: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw 17 12:03:23: Registering ResourceManager for type HighLevelGpuProgram 18 12:03:23: Registering ResourceManager for type Compositor 19 12:03:23: MovableObjectFactory for type 'Entity' registered. 20 12:03:23: MovableObjectFactory for type 'Light' registered. 21 12:03:23: MovableObjectFactory for type 'BillboardSet' registered. 22 12:03:23: MovableObjectFactory for type 'ManualObject' registered. 23 12:03:23: MovableObjectFactory for type 'BillboardChain' registered. 24 12:03:23: MovableObjectFactory for type 'RibbonTrail' registered. 25 12:03:23: Loading library .\RenderSystem_Direct3D9 26 12:03:25: D3D9 : Direct3D9 Rendering Subsystem created. 27 12:03:25: D3D9: Driver Detection Starts 28 12:03:25: D3D9: Driver Detection Ends 29 12:03:25: Loading library .\RenderSystem_GL 30 12:03:27: OpenGL Rendering Subsystem created. 31 12:03:29: Loading library .\Plugin_EXRCodec 32 12:03:30: EXRCodec initialised 33 12:03:30: Loading library .\Plugin_OctreeSceneManager 34 12:03:30: Loading library .\Plugin_CgProgramManager 35 12:03:30: *-*-* OGRE Initialising 36 12:03:30: *-*-* Version 1.2.0 (Dagon) 37 12:03:30: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 38 12:03:30: D3D9 : RenderSystem Option: Anti aliasing = None 39 12:03:30: D3D9 : RenderSystem Option: Floating-point mode = Fastest 40 12:03:30: D3D9 : RenderSystem Option: Full Screen = No 41 12:03:30: D3D9 : RenderSystem Option: Rendering Device = NVIDIA Quadro FX 4500 42 12:03:30: D3D9 : RenderSystem Option: VSync = No 43 12:03:30: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 44 12:03:53: *** Starting Win32GL Subsystem *** 45 12:03:53: ResourceBackgroundQueue - threading disabled 46 12:03:53: Created Win32Window 'IBR Billboard Cloud Tree Generator' : 512x512, 32bpp 47 12:03:54: GL_VERSION = 2.0.5696 WinXP Release 48 12:03:54: GL_VENDOR = ATI Technologies Inc. 49 12:03:54: GL_RENDERER = MOBILITY RADEON 9500 x86/SSE2 50 12:03:54: GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 51 12:03:54: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle 52 12:03:54: *************************** 53 53 *** GL Renderer Started *** 54 54 *************************** 55 1 6:02:49: Registering ResourceManager for type GpuProgram56 1 6:02:49: GLSL support detected57 1 6:02:49: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)58 1 6:02:49: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S059 1 6:02:49: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S060 1 6:02:49: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S061 1 6:02:49: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S062 1 6:02:49: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S063 1 6:02:49: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S064 1 6:02:49: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S065 1 6:02:49: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S066 1 6:02:49: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S067 1 6:02:49: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S068 1 6:02:49: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S069 1 6:02:49: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S070 1 6:02:49: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S071 1 6:02:49: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S072 1 6:02:49: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S073 1 6:02:49: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S074 1 6:02:49: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S075 1 6:02:49: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S076 1 6:02:49: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S077 1 6:02:49: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B278 1 6:02:49: RenderSystem capabilities79 1 6:02:49: -------------------------80 1 6:02:49: * Hardware generation of mipmaps: yes81 1 6:02:49: * Texture blending: yes82 1 6:02:49: * Anisotropic texture filtering: yes83 1 6:02:49: * Dot product texture operation: yes84 1 6:02:49: * Cube mapping: yes85 1 6:02:49: * Hardware stencil buffer: yes86 1 6:02:49: - Stencil depth: 887 1 6:02:49: - Two sided stencil support: yes88 1 6:02:49: - Wrap stencil values: yes89 1 6:02:49: * Hardware vertex / index buffers: yes90 1 6:02:49: * Vertex programs: yes91 1 6:02:49: - Max vertex program version: arbvp192 1 6:02:49: * Fragment programs: yes93 1 6:02:49: - Max fragment program version: arbfp194 1 6:02:49: * Texture Compression: yes95 1 6:02:49: - DXT: yes96 1 6:02:49: - VTC: no97 1 6:02:49: * Scissor Rectangle: yes98 1 6:02:49: * Hardware Occlusion Query: yes99 1 6:02:49: * User clip planes: yes100 1 6:02:49: * VET_UBYTE4 vertex element type: yes101 1 6:02:49: * Infinite far plane projection: yes102 1 6:02:49: * Hardware render-to-texture: yes103 1 6:02:49: * Floating point textures: yes104 1 6:02:49: * Non-power-of-two textures: no105 1 6:02:49: * Volume textures: yes106 1 6:02:49: * Multiple Render Targets: 4107 1 6:02:49: * Max Point Size: 1024108 1 6:02:49: Registering ResourceManager for type Texture109 1 6:02:49: Particle Renderer Type 'billboard' registered110 1 6:02:49: Creating resource group Bootstrap111 1 6:02:49: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'112 1 6:02:49: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'113 1 6:02:49: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General'114 1 6:02:49: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General'115 1 6:02:49: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'116 1 6:02:49: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'117 1 6:02:49: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'118 1 6:02:49: Added resource location '../../Media/overlays' of type 'FileSystem' to resource group 'General'119 1 6:02:49: Added resource location '../../Media/gui' of type 'FileSystem' to resource group 'General'120 1 6:02:49: Added resource location '../../media/maple/leaves' of type 'FileSystem' to resource group 'General'121 1 6:02:49: Added resource location '../../media/maple/trunkLevel3' of type 'FileSystem' to resource group 'General'122 1 6:02:49: Added resource location '../../media/maple/trunkLevel4' of type 'FileSystem' to resource group 'General'123 1 6:02:49: Added resource location '../../media/maple/trunkLevel2' of type 'FileSystem' to resource group 'General'124 1 6:02:49: Added resource location '../../media/maple/trunkLevel1' of type 'FileSystem' to resource group 'General'125 1 6:02:50: Added resource location '../../media/general' of type 'FileSystem' to resource group 'General'126 1 6:02:50: Added resource location '../../media/acer/leaves' of type 'FileSystem' to resource group 'General'127 1 6:02:50: Added resource location '../../media/acer/trunkLevel3' of type 'FileSystem' to resource group 'General'128 1 6:02:50: Added resource location '../../media/acer/trunkLevel4' of type 'FileSystem' to resource group 'General'129 1 6:02:50: Added resource location '../../media/acer/trunkLevel2' of type 'FileSystem' to resource group 'General'130 1 6:02:50: Added resource location '../../media/acer/trunkLevel1' of type 'FileSystem' to resource group 'General'131 1 6:02:50: Added resource location '../../media/chestnut/leaves' of type 'FileSystem' to resource group 'General'132 1 6:02:50: Added resource location '../../media/chestnut/trunkLevel3' of type 'FileSystem' to resource group 'General'133 1 6:02:50: Added resource location '../../media/chestnut/trunkLevel4' of type 'FileSystem' to resource group 'General'134 1 6:02:50: Added resource location '../../media/chestnut/trunkLevel2' of type 'FileSystem' to resource group 'General'135 1 6:02:50: Added resource location '../../media/chestnut/trunkLevel1' of type 'FileSystem' to resource group 'General'136 1 6:02:50: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'137 1 6:02:50: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'138 1 6:02:50: Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'General'139 1 6:02:50: Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'140 1 6:02:50: Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'141 1 6:02:50: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General'142 1 6:02:50: Parsing scripts for resource group Autodetect143 1 6:02:50: Finished parsing scripts for resource group Autodetect144 1 6:02:50: Parsing scripts for resource group Bootstrap145 1 6:02:50: Parsing script OgreCore.material146 1 6:02:50: Parsing script OgreProfiler.material147 1 6:02:50: Parsing script Ogre.fontdef148 1 6:02:50: Parsing script OgreDebugPanel.overlay149 1 6:02:50: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.150 1 6:02:51: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.151 1 6:02:51: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.152 1 6:02:51: Font TrebuchetMSBoldusing texture size 512x512153 1 6:02:51: Info: Freetype returned null for character 160 in font TrebuchetMSBold154 1 6:02:51: Texture: TrebuchetMSBoldTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.155 1 6:02:51: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.156 1 6:02:51: Parsing script OgreLoadingPanel.overlay157 1 6:02:51: Finished parsing scripts for resource group Bootstrap158 1 6:02:51: Parsing scripts for resource group General159 1 6:02:51: Parsing script Examples.program160 1 6:02:51: Parsing script general.program161 1 6:02:51: Parsing script OffsetMapping.material162 1 6:02:51: Parsing script Example-DynTex.material163 1 6:02:51: Parsing script Example.material164 1 6:02:51: Parsing script Example-Water.material165 1 6:02:51: Parsing script RZR-002.material166 1 6:02:51: Parsing script Ogre.material167 1 6:02:51: Parsing script smoke.material168 1 6:02:51: Parsing script Examples-Advanced.material169 1 6:02:52: Parsing script mapleLeavesMaterial.material170 1 6:02:52: indirectTexturingDefault_glsl_VP20 : GLSL compiled55 12:03:54: Registering ResourceManager for type GpuProgram 56 12:03:54: GLSL support detected 57 12:03:54: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 58 12:03:54: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 59 12:03:54: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 60 12:03:54: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 61 12:03:54: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 62 12:03:54: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 63 12:03:54: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 64 12:03:54: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 65 12:03:54: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 66 12:03:54: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 67 12:03:54: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 68 12:03:54: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 69 12:03:54: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 70 12:03:54: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 71 12:03:54: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 72 12:03:54: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 73 12:03:54: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 74 12:03:54: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 75 12:03:54: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 76 12:03:54: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 77 12:03:54: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 78 12:03:54: RenderSystem capabilities 79 12:03:54: ------------------------- 80 12:03:54: * Hardware generation of mipmaps: yes 81 12:03:54: * Texture blending: yes 82 12:03:54: * Anisotropic texture filtering: yes 83 12:03:54: * Dot product texture operation: yes 84 12:03:54: * Cube mapping: yes 85 12:03:54: * Hardware stencil buffer: yes 86 12:03:54: - Stencil depth: 8 87 12:03:54: - Two sided stencil support: yes 88 12:03:54: - Wrap stencil values: yes 89 12:03:54: * Hardware vertex / index buffers: yes 90 12:03:54: * Vertex programs: yes 91 12:03:54: - Max vertex program version: arbvp1 92 12:03:54: * Fragment programs: yes 93 12:03:54: - Max fragment program version: arbfp1 94 12:03:54: * Texture Compression: yes 95 12:03:54: - DXT: yes 96 12:03:54: - VTC: no 97 12:03:54: * Scissor Rectangle: yes 98 12:03:54: * Hardware Occlusion Query: yes 99 12:03:54: * User clip planes: yes 100 12:03:54: * VET_UBYTE4 vertex element type: yes 101 12:03:54: * Infinite far plane projection: yes 102 12:03:54: * Hardware render-to-texture: yes 103 12:03:54: * Floating point textures: yes 104 12:03:54: * Non-power-of-two textures: no 105 12:03:54: * Volume textures: yes 106 12:03:54: * Multiple Render Targets: 4 107 12:03:54: * Max Point Size: 1024 108 12:03:54: Registering ResourceManager for type Texture 109 12:03:54: Particle Renderer Type 'billboard' registered 110 12:03:54: Creating resource group Bootstrap 111 12:03:55: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' 112 12:03:55: Added resource location '../../Media' of type 'FileSystem' to resource group 'General' 113 12:03:55: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General' 114 12:03:55: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General' 115 12:03:55: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General' 116 12:03:55: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General' 117 12:03:55: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General' 118 12:03:55: Added resource location '../../Media/overlays' of type 'FileSystem' to resource group 'General' 119 12:03:55: Added resource location '../../Media/gui' of type 'FileSystem' to resource group 'General' 120 12:03:55: Added resource location '../../media/maple/leaves' of type 'FileSystem' to resource group 'General' 121 12:03:55: Added resource location '../../media/maple/trunkLevel3' of type 'FileSystem' to resource group 'General' 122 12:03:55: Added resource location '../../media/maple/trunkLevel4' of type 'FileSystem' to resource group 'General' 123 12:03:55: Added resource location '../../media/maple/trunkLevel2' of type 'FileSystem' to resource group 'General' 124 12:03:55: Added resource location '../../media/maple/trunkLevel1' of type 'FileSystem' to resource group 'General' 125 12:03:55: Added resource location '../../media/general' of type 'FileSystem' to resource group 'General' 126 12:03:55: Added resource location '../../media/acer/leaves' of type 'FileSystem' to resource group 'General' 127 12:03:55: Added resource location '../../media/acer/trunkLevel3' of type 'FileSystem' to resource group 'General' 128 12:03:55: Added resource location '../../media/acer/trunkLevel4' of type 'FileSystem' to resource group 'General' 129 12:03:55: Added resource location '../../media/acer/trunkLevel2' of type 'FileSystem' to resource group 'General' 130 12:03:55: Added resource location '../../media/acer/trunkLevel1' of type 'FileSystem' to resource group 'General' 131 12:03:55: Added resource location '../../media/chestnut/leaves' of type 'FileSystem' to resource group 'General' 132 12:03:55: Added resource location '../../media/chestnut/trunkLevel3' of type 'FileSystem' to resource group 'General' 133 12:03:55: Added resource location '../../media/chestnut/trunkLevel4' of type 'FileSystem' to resource group 'General' 134 12:03:55: Added resource location '../../media/chestnut/trunkLevel2' of type 'FileSystem' to resource group 'General' 135 12:03:55: Added resource location '../../media/chestnut/trunkLevel1' of type 'FileSystem' to resource group 'General' 136 12:03:56: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General' 137 12:03:56: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General' 138 12:03:56: Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'General' 139 12:03:56: Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General' 140 12:03:56: Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General' 141 12:03:56: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General' 142 12:03:56: Parsing scripts for resource group Autodetect 143 12:03:56: Finished parsing scripts for resource group Autodetect 144 12:03:56: Parsing scripts for resource group Bootstrap 145 12:03:56: Parsing script OgreCore.material 146 12:03:56: Parsing script OgreProfiler.material 147 12:03:56: Parsing script Ogre.fontdef 148 12:03:56: Parsing script OgreDebugPanel.overlay 149 12:03:57: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 150 12:03:57: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 151 12:03:57: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 152 12:03:57: Font TrebuchetMSBoldusing texture size 512x512 153 12:03:57: Info: Freetype returned null for character 160 in font TrebuchetMSBold 154 12:03:57: Texture: TrebuchetMSBoldTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 155 12:03:57: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with 8 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 156 12:03:57: Parsing script OgreLoadingPanel.overlay 157 12:03:57: Finished parsing scripts for resource group Bootstrap 158 12:03:57: Parsing scripts for resource group General 159 12:03:57: Parsing script Examples.program 160 12:03:57: Parsing script general.program 161 12:03:57: Parsing script OffsetMapping.material 162 12:03:58: Parsing script Example-DynTex.material 163 12:03:58: Parsing script Example.material 164 12:03:58: Parsing script Example-Water.material 165 12:03:58: Parsing script RZR-002.material 166 12:03:58: Parsing script Ogre.material 167 12:03:58: Parsing script smoke.material 168 12:03:58: Parsing script Examples-Advanced.material 169 12:03:58: Parsing script mapleLeavesMaterial.material 170 12:03:59: indirectTexturingDefault_glsl_VP20 : GLSL compiled 171 171 172 1 6:02:52: indirectTexturingDefault_glsl_FP20 : GLSL compiled172 12:03:59: indirectTexturingDefault_glsl_FP20 : GLSL compiled 173 173 174 1 6:02:52: Parsing script mapleTrunk.material175 1 6:02:52: Parsing script general.material176 1 6:02:53: Parsing script acerLeavesMaterial.material177 1 6:02:53: Parsing script acerTrunk.material178 1 6:02:53: Parsing script chestnutLeavesMaterial.material179 1 6:02:53: Parsing script fresnelenviron.material180 1 6:02:53: Parsing script sample.fontdef181 1 6:02:53: Bad attribute line: glyph 0.152344 0.125 0.160156 0.1875 in font Ogre182 1 6:02:53: Parsing script Example-CubeMapping.overlay183 1 6:02:53: Parsing script Example-DynTex.overlay184 1 6:02:53: Parsing script DP3.overlay185 1 6:02:53: Parsing script Shadows.overlay186 1 6:02:53: Parsing script Example-Water.overlay187 1 6:02:53: Finished parsing scripts for resource group General188 1 6:02:53: Parsing scripts for resource group Internal189 1 6:02:53: Finished parsing scripts for resource group Internal190 1 6:02:53: Creating resource group chestnutLeaves.mesh191 1 6:02:53: Added resource location '../../media/chestnut/leaves/' of type 'FileSystem' to resource group 'chestnutLeaves.mesh'192 1 6:02:53: Mesh: Loading chestnutLeaves.mesh.193 1 6:02:54: mWindow.IsClosed->false194 1 6:02:54: Creating viewport on target 'IBR Billboard Cloud Tree Generator', rendering from camera 'SceneMgr_0_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0195 1 6:02:54: Viewport for camera 'SceneMgr_0_Camera', actual dimensions L: 0 T: 0 W: 512 H: 512196 1 6:02:54: Win32Input8: DirectInput Activation Starts197 1 6:02:54: Win32Input8: Establishing keyboard input.198 1 6:02:54: Win32Input8: Keyboard input established.199 1 6:02:54: Win32Input8: Initializing mouse input in immediate mode.200 1 6:02:54: Win32Input8: Mouse input in immediate mode initialized.201 1 6:02:54: Win32Input8: DirectInput OK.202 1 6:02:54: mWindow.IsClosed->false203 1 6:02:55: Texture: castanea_sativa_leaf.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.204 1 6:02:55: Mesh: Loading chestnutLeafClustersGrouped.mesh.205 1 6:02:55: Mesh: Loading chestnutLeavesBillboardCloudSplitted.mesh.206 1 6:02:55: Creating viewport on target 'TextureAtlasDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0207 1 6:02:55: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048208 1 6:02:55: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048209 1 6:02:55: Creating viewport on target 'PONGTextureAtlasDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0210 1 6:02:55: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048211 1 6:02:55: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048212 1 6:02:55: Texture: transparent.png: Loading 1 faces(PF_A8B8G8R8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.213 1 6:02:55: Creating viewport on target 'ClusterTextureDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0214 1 6:02:55: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 256 H: 256215 1 6:02:55: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 256 H: 256216 1 6:02:55: WARNING: Texture instance 'ClusterTextureDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.217 1 6:02:55: mWindow.IsClosed->false218 1 6:02:55: Mesh: Loading chestnutLeavesBillboardCloudIndirectPointMesh.mesh.219 1 6:02:55: Texture: customNormalMap128x128.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.220 1 6:02:55: Creating viewport on target 'IndirectTextureAtlas/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0221 1 6:02:55: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024222 1 6:02:55: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024223 1 6:02:56: Creating viewport on target 'PONGIndirectTextureAtlas/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0224 1 6:02:56: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024225 1 6:02:56: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024226 1 6:02:56: Creating viewport on target 'ClusterIndirectTexture/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0227 1 6:02:56: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 16 H: 16228 1 6:02:56: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 16 H: 16229 1 6:02:56: WARNING: Texture instance 'ClusterIndirectTexture' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.230 1 6:02:56: mWindow.IsClosed->false231 1 6:02:56: Creating viewport on target 'chestnutRotatedLeafAtlas.png/0/0/0', rendering from camera 'SceneMgr_3_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0232 1 6:02:56: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024233 1 6:02:56: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024234 1 6:02:56: Creating viewport on target 'PONGchestnutRotatedLeafAtlas.png/0/0/0', rendering from camera 'SceneMgr_3_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0235 1 6:02:56: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024236 1 6:02:56: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024237 1 6:02:56: mWindow.IsClosed->false238 1 6:02:56: Mesh: Loading chestnutLeavesBillboardCloudGroupedDiffuseColor.mesh.239 1 6:02:57: Texture: chestnutDiffuseColorBillboardGroupAtlas0.png: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.240 1 6:02:57: mWindow.IsClosed->false241 1 6:02:57: Mesh: Loading chestnutLeavesBillboardCloudGroupedIndirectTexturing.mesh.242 1 6:02:57: Texture: chestnutIndirectBillboardGroupAtlas0.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.243 1 6:02:58: Texture: chestnutRotatedLeafAtlasDefault.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.244 1 6:02:58: Texture: textureAtlasDebug16.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.245 1 6:02:58: mWindow.IsClosed->false246 1 6:02:58: Before Num.Billboards:0247 1 6:02:58: After Num.Billboards:0248 1 6:02:58: WARNING: Texture instance 'TextureAtlasDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.249 1 6:02:58: WARNING: Texture instance 'PONGTextureAtlasDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.250 1 6:03:07: Before Num.Billboards:57251 1 6:03:07: After Num.Billboards:0252 1 6:03:07: WARNING: Texture instance 'IndirectTextureAtlas' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.253 1 6:03:07: WARNING: Texture instance 'PONGIndirectTextureAtlas' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.254 1 6:03:10: WARNING: Texture instance 'chestnutRotatedLeafAtlas.png' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.255 1 6:03:13: GLSL link result : Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.174 12:03:59: Parsing script mapleTrunk.material 175 12:03:59: Parsing script general.material 176 12:03:59: Parsing script acerLeavesMaterial.material 177 12:03:59: Parsing script acerTrunk.material 178 12:03:59: Parsing script chestnutLeavesMaterial.material 179 12:03:59: Parsing script fresnelenviron.material 180 12:03:59: Parsing script sample.fontdef 181 12:04:00: Bad attribute line: glyph 0.152344 0.125 0.160156 0.1875 in font Ogre 182 12:04:00: Parsing script Example-CubeMapping.overlay 183 12:04:00: Parsing script Example-DynTex.overlay 184 12:04:00: Parsing script DP3.overlay 185 12:04:00: Parsing script Shadows.overlay 186 12:04:00: Parsing script Example-Water.overlay 187 12:04:00: Finished parsing scripts for resource group General 188 12:04:00: Parsing scripts for resource group Internal 189 12:04:00: Finished parsing scripts for resource group Internal 190 12:04:00: Creating resource group chestnutLeaves.mesh 191 12:04:00: Added resource location '../../media/chestnut/leaves/' of type 'FileSystem' to resource group 'chestnutLeaves.mesh' 192 12:04:00: Mesh: Loading chestnutLeaves.mesh. 193 12:04:05: mWindow.IsClosed->false 194 12:04:05: Creating viewport on target 'IBR Billboard Cloud Tree Generator', rendering from camera 'SceneMgr_0_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 195 12:04:05: Viewport for camera 'SceneMgr_0_Camera', actual dimensions L: 0 T: 0 W: 512 H: 512 196 12:04:05: Win32Input8: DirectInput Activation Starts 197 12:04:06: Win32Input8: Establishing keyboard input. 198 12:04:06: Win32Input8: Keyboard input established. 199 12:04:06: Win32Input8: Initializing mouse input in immediate mode. 200 12:04:06: Win32Input8: Mouse input in immediate mode initialized. 201 12:04:06: Win32Input8: DirectInput OK. 202 12:04:06: mWindow.IsClosed->false 203 12:04:06: Texture: castanea_sativa_leaf.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 204 12:04:06: Mesh: Loading chestnutLeafClustersGrouped.mesh. 205 12:04:15: Mesh: Loading chestnutLeavesBillboardCloudSplitted.mesh. 206 12:04:15: Creating viewport on target 'TextureAtlasDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 207 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 208 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 209 12:04:15: Creating viewport on target 'PONGTextureAtlasDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 210 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 211 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 2048 H: 2048 212 12:04:15: Texture: transparent.png: Loading 1 faces(PF_A8B8G8R8,1x1x1) with 1 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1. 213 12:04:15: Creating viewport on target 'ClusterTextureDiffuseColor/0/0/0', rendering from camera 'SceneMgr_1_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 214 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 128 H: 128 215 12:04:15: Viewport for camera 'SceneMgr_1_Camera', actual dimensions L: 0 T: 0 W: 128 H: 128 216 12:04:15: WARNING: Texture instance 'ClusterTextureDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 217 12:04:15: mWindow.IsClosed->false 218 12:04:15: Mesh: Loading chestnutLeavesBillboardCloudIndirectPointMesh.mesh. 219 12:04:15: Texture: customNormalMap128x128.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 220 12:04:15: Creating viewport on target 'IndirectTextureAtlas/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 221 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 222 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 223 12:04:15: Creating viewport on target 'PONGIndirectTextureAtlas/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 224 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 225 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 226 12:04:15: Creating viewport on target 'ClusterIndirectTexture/0/0/0', rendering from camera 'SceneMgr_2_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 227 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 16 H: 16 228 12:04:15: Viewport for camera 'SceneMgr_2_Camera', actual dimensions L: 0 T: 0 W: 16 H: 16 229 12:04:15: WARNING: Texture instance 'ClusterIndirectTexture' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 230 12:04:15: mWindow.IsClosed->false 231 12:04:15: Creating viewport on target 'chestnutRotatedLeafAtlas.png/0/0/0', rendering from camera 'SceneMgr_3_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 232 12:04:15: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 233 12:04:15: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 234 12:04:15: Creating viewport on target 'PONGchestnutRotatedLeafAtlas.png/0/0/0', rendering from camera 'SceneMgr_3_Camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 235 12:04:15: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 236 12:04:15: Viewport for camera 'SceneMgr_3_Camera', actual dimensions L: 0 T: 0 W: 1024 H: 1024 237 12:04:15: mWindow.IsClosed->false 238 12:04:15: Mesh: Loading chestnutLeavesBillboardCloudGroupedDiffuseColor.mesh. 239 12:04:16: Texture: chestnutDiffuseColorBillboardGroupAtlas0.png: Loading 1 faces(PF_A8B8G8R8,2048x2048x1) with 11 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1. 240 12:04:16: mWindow.IsClosed->false 241 12:04:16: Mesh: Loading chestnutLeavesBillboardCloudGroupedIndirectTexturing.mesh. 242 12:04:16: Texture: chestnutIndirectBillboardGroupAtlas0.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 243 12:04:16: Texture: chestnutRotatedLeafAtlasDefault.png: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. 244 12:04:17: Texture: textureAtlasDebug16.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with 10 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 245 12:04:17: mWindow.IsClosed->false 246 12:04:17: Before Num.Billboards:0 247 12:04:17: After Num.Billboards:0 248 12:04:17: WARNING: Texture instance 'TextureAtlasDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 249 12:04:18: WARNING: Texture instance 'PONGTextureAtlasDiffuseColor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 250 12:04:27: Before Num.Billboards:109 251 12:04:27: After Num.Billboards:0 252 12:04:27: WARNING: Texture instance 'IndirectTextureAtlas' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 253 12:04:27: WARNING: Texture instance 'PONGIndirectTextureAtlas' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 254 12:04:29: WARNING: Texture instance 'chestnutRotatedLeafAtlas.png' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 255 12:04:34: GLSL link result : Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. 256 256 257 1 6:03:15: Destroy Mesh...258 1 6:03:15: Render Target 'TextureAtlasDiffuseColor/0/0/0' Average FPS: 15.6556 Best FPS: 15.6556 Worst FPS: 15.6556259 1 6:03:15: Render Target 'PONGTextureAtlasDiffuseColor/0/0/0' Average FPS: 8.5584 Best FPS: 15.3404 Worst FPS: 1.77644260 1 6:03:15: Render Target 'ClusterTextureDiffuseColor/0/0/0' Average FPS: 31.2805 Best FPS: 31.2805 Worst FPS: 31.2805261 1 6:03:15: Render Target 'IndirectTextureAtlas/0/0/0' Average FPS: 0.115687 Best FPS: 0.115687 Worst FPS: 0.115687262 1 6:03:15: Render Target 'PONGIndirectTextureAtlas/0/0/0' Average FPS: 9.30422 Best FPS: 18.4941 Worst FPS: 0.114377263 1 6:03:15: Render Target 'ClusterIndirectTexture/0/0/0' Average FPS: 0.115687 Best FPS: 0.115687 Worst FPS: 0.115687264 1 6:03:15: Render Target 'chestnutRotatedLeafAtlas.png/0/0/0' Average FPS: 0.0870322 Best FPS: 0.0870322 Worst FPS: 0.0870322265 1 6:03:15: Render Target 'PONGchestnutRotatedLeafAtlas.png/0/0/0' Average FPS: 0.0863707 Best FPS: 0.0863707 Worst FPS: 0.0863707266 1 6:03:15: *-*-* OGRE Shutdown267 1 6:03:15: *-*-* OGRE Shutdown268 1 6:03:15: Unregistering ResourceManager for type Compositor269 1 6:03:15: Unregistering ResourceManager for type Font270 1 6:03:15: Unregistering ResourceManager for type Skeleton271 1 6:03:15: Unregistering ResourceManager for type Mesh272 1 6:03:15: Unregistering ResourceManager for type HighLevelGpuProgram273 1 6:03:15: Unloading library .\Plugin_CgProgramManager274 1 6:03:15: Unloading library .\Plugin_OctreeSceneManager275 1 6:03:15: EXRCodec deinitialised276 1 6:03:15: Unloading library .\Plugin_EXRCodec277 1 6:03:15: Render Target 'IBR Billboard Cloud Tree Generator' Average FPS: 49.8729 Best FPS: 103.395 Worst FPS: 3.54272278 1 6:03:15: Unregistering ResourceManager for type GpuProgram279 1 6:03:15: *** Stopping Win32GL Subsystem ***280 1 6:03:15: Unregistering ResourceManager for type Texture281 1 6:03:15: Unloading library .\RenderSystem_GL282 1 6:03:15: D3D9 : Shutting down cleanly.283 1 6:03:15: D3D9 : Direct3D9 Rendering Subsystem destroyed.284 1 6:03:15: Unloading library .\RenderSystem_Direct3D9285 1 6:03:15: Unregistering ResourceManager for type Material286 1 6:03:15: Unloading library OgrePlatform.dll257 12:04:35: Destroy Mesh... 258 12:04:35: Render Target 'TextureAtlasDiffuseColor/0/0/0' Average FPS: 18.1641 Best FPS: 23.6453 Worst FPS: 12.6829 259 12:04:35: Render Target 'PONGTextureAtlasDiffuseColor/0/0/0' Average FPS: 10.8462 Best FPS: 23.6686 Worst FPS: 3.88787 260 12:04:35: Render Target 'ClusterTextureDiffuseColor/0/0/0' Average FPS: 36.0708 Best FPS: 47.2906 Worst FPS: 24.8509 261 12:04:35: Render Target 'IndirectTextureAtlas/0/0/0' Average FPS: 0.10367 Best FPS: 0.10367 Worst FPS: 0.10367 262 12:04:35: Render Target 'PONGIndirectTextureAtlas/0/0/0' Average FPS: 19.1196 Best FPS: 38.1356 Worst FPS: 0.103573 263 12:04:35: Render Target 'ClusterIndirectTexture/0/0/0' Average FPS: 0.103681 Best FPS: 0.103681 Worst FPS: 0.103681 264 12:04:35: Render Target 'chestnutRotatedLeafAtlas.png/0/0/0' Average FPS: 0.0832085 Best FPS: 0.0832085 Worst FPS: 0.0832085 265 12:04:35: Render Target 'PONGchestnutRotatedLeafAtlas.png/0/0/0' Average FPS: 0.0831532 Best FPS: 0.0831532 Worst FPS: 0.0831532 266 12:04:35: *-*-* OGRE Shutdown 267 12:04:36: *-*-* OGRE Shutdown 268 12:04:36: Unregistering ResourceManager for type Compositor 269 12:04:36: Unregistering ResourceManager for type Font 270 12:04:36: Unregistering ResourceManager for type Skeleton 271 12:04:36: Unregistering ResourceManager for type Mesh 272 12:04:36: Unregistering ResourceManager for type HighLevelGpuProgram 273 12:04:36: Unloading library .\Plugin_CgProgramManager 274 12:04:36: Unloading library .\Plugin_OctreeSceneManager 275 12:04:36: EXRCodec deinitialised 276 12:04:36: Unloading library .\Plugin_EXRCodec 277 12:04:36: Render Target 'IBR Billboard Cloud Tree Generator' Average FPS: 92.5647 Best FPS: 734.531 Worst FPS: 7.57266 278 12:04:36: Unregistering ResourceManager for type GpuProgram 279 12:04:36: *** Stopping Win32GL Subsystem *** 280 12:04:36: Unregistering ResourceManager for type Texture 281 12:04:36: Unloading library .\RenderSystem_GL 282 12:04:36: D3D9 : Shutting down cleanly. 283 12:04:36: D3D9 : Direct3D9 Rendering Subsystem destroyed. 284 12:04:36: Unloading library .\RenderSystem_Direct3D9 285 12:04:36: Unregistering ResourceManager for type Material 286 12:04:36: Unloading library OgrePlatform.dll
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