- Timestamp:
- 05/13/05 15:14:12 (19 years ago)
- File:
-
- 1 edited
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trunk/VUT/work/TestCullingTerrain/TestCullingTerrainApplication.cpp
r94 r97 27 27 if(mTerrainContentGenerator) 28 28 delete mTerrainContentGenerator; 29 //if(mVisualizationCamera) delete mVisualizationCamera;30 29 } 31 30 //----------------------------------------------------------------------- … … 83 82 mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 5000, false); 84 83 //mSceneMgr->setSkyDome( true, "Examples/CloudySky", 5, 8, 500, false ); 85 86 /* // Define the required skyplane87 Plane plane;88 // 5000 world units from the camera89 plane.d = 5000;90 // Above the camera, facing down91 plane.normal = -Vector3::UNIT_Y;92 // Create the plane 10000 units wide, tile the texture 3 times93 mSceneMgr->setSkyPlane(true, plane, "Examples/SpaceSkyPlane",10000,3);*/94 84 95 85 std::string terrain_cfg("terrain.cfg");
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