- Timestamp:
- 05/15/05 04:08:02 (20 years ago)
- File:
-
- 1 edited
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trunk/VUT/work/ogre_changes/OgreMain/src/OgreSceneManager.cpp
r61 r99 4178 4178 } 4179 4179 } 4180 #ifdef OGRE_COHERENT_OCCLUSION_CULLING4180 #ifdef GTP_VISIBILITY_MODIFIED_OGRE 4181 4181 //----------------------------------------------------------------------- 4182 4182 void SceneManager::_renderSceneNode( Camera *cam, SceneNode *node ) … … 4193 4193 RenderQueue::QueueGroupIterator queueIt = getRenderQueue()->_getQueueGroupIterator(); 4194 4194 4195 // find currently processed queue groups and delelete them from render queue 4195 4196 while (queueIt.hasMoreElements()) 4196 4197 { … … 4198 4199 RenderQueueGroup* pGroup = queueIt.getNext(); 4199 4200 4200 // delete this queue group if already processed4201 4201 if (isRenderQueueToBeProcessed(qId)) 4202 4202 pGroup->clear(); … … 4206 4206 // Pass::processPendingPassUpdates(); 4207 4207 } 4208 #endif // OGRE_COHERENT_OCCLUSION_CULLING4209 } 4208 #endif //GTP_VISIBILITY_MODIFIED_OGRE 4209 }
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