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OgreBspSceneManager.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://ogre.sourceforge.net/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __BspSceneManager_H__
00026 #define __BspSceneManager_H__
00027 
00028 
00029 #include "OgreBspPrerequisites.h"
00030 #include "OgreSceneManager.h"
00031 #include "OgreStaticFaceGroup.h"
00032 #include "OgreRenderOperation.h"
00033 #include "OgreBspLevel.h"
00034 #include <set>
00035 
00036 
00037 namespace Ogre {
00038 
00039 
00061     class BspSceneManager : public SceneManager
00062     {
00063     protected:
00064 
00065         // World geometry
00066         BspLevelPtr mLevel;
00067 
00068         // State variables for rendering WIP
00069         // Set of face groups (by index) already included
00070         typedef std::set<int> FaceGroupSet;
00071         FaceGroupSet mFaceGroupSet;
00072         // Material -> face group hashmap
00073         typedef std::map<Material*, std::vector<StaticFaceGroup*>, materialLess > MaterialFaceGroupMap;
00074         MaterialFaceGroupMap mMatFaceGroupMap;
00075 
00076         RenderOperation mRenderOp;
00077 
00078         // Debugging features
00079         bool mShowNodeAABs;
00080         RenderOperation mAABGeometry;
00081 
00088         BspNode* walkTree(Camera* camera, bool onlyShadowCasters);
00090         void processVisibleLeaf(BspNode* leaf, Camera* cam, bool onlyShadowCasters);
00091 
00093         unsigned int cacheGeometry(unsigned int* pIndexes, const StaticFaceGroup* faceGroup);
00094 
00096         void freeMemory(void);
00097 
00099         void addBoundingBox(const AxisAlignedBox& aab, bool visible);
00100 
00102         void renderStaticGeometry(void);
00103 
00105         void clearScene(void);
00106 
00107 
00108         typedef std::set<const MovableObject*> MovablesForRendering;
00109         MovablesForRendering mMovablesForRendering;
00110 
00111     public:
00112         BspSceneManager(const String& name);
00113         ~BspSceneManager();
00114 
00115 
00117         const String& getTypeName(void) const;
00118 
00120         void setWorldGeometry(const String& filename);
00121 
00123         size_t estimateWorldGeometry(const String& filename);
00124         
00126         void setWorldGeometry(DataStreamPtr& stream, 
00127             const String& typeName = StringUtil::BLANK);
00128 
00130         size_t estimateWorldGeometry(DataStreamPtr& stream, 
00131             const String& typeName = StringUtil::BLANK);
00132 
00136         void showNodeBoxes(bool show);
00137 
00139         ViewPoint getSuggestedViewpoint(bool random = false);
00140 
00141         const BspLevelPtr& getLevel(void) {return mLevel; }
00142 
00144         void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
00145 
00147         void _renderVisibleObjects(void);
00148 
00150         SceneNode * createSceneNode ( void );
00152         SceneNode * createSceneNode ( const String &name );
00153 
00155         void _notifyObjectMoved(const MovableObject* mov, const Vector3& pos);
00157         void _notifyObjectDetached(const MovableObject* mov);
00158 
00171         /*
00172         virtual AxisAlignedBoxSceneQuery* 
00173             createAABBQuery(const AxisAlignedBox& box, unsigned long mask = 0xFFFFFFFF);
00174         */
00187         /*
00188         virtual SphereSceneQuery* 
00189             createSphereQuery(const Sphere& sphere, unsigned long mask = 0xFFFFFFFF);
00190         */
00203         virtual RaySceneQuery* 
00204             createRayQuery(const Ray& ray, unsigned long mask = 0xFFFFFFFF);
00216         virtual IntersectionSceneQuery* 
00217             createIntersectionQuery(unsigned long mask = 0xFFFFFFFF);
00218 
00219     };
00220 
00222     class BspIntersectionSceneQuery : public DefaultIntersectionSceneQuery
00223     {
00224     public:
00225         BspIntersectionSceneQuery(SceneManager* creator);
00226 
00228         void execute(IntersectionSceneQueryListener* listener);
00229 
00230     };
00231 
00233     class BspRaySceneQuery : public DefaultRaySceneQuery
00234     {
00235     public:
00236         BspRaySceneQuery(SceneManager* creator);
00237         ~BspRaySceneQuery();
00238 
00240         void execute(RaySceneQueryListener* listener);
00241     protected:
00243         std::set<MovableObject*> mObjsThisQuery;
00245         std::vector<SceneQuery::WorldFragment*> mSingleIntersections;
00246 
00247         void clearTemporaries(void);
00251         bool processNode(const BspNode* node, const Ray& tracingRay, RaySceneQueryListener* listener,
00252             Real maxDistance = Math::POS_INFINITY, Real traceDistance = 0.0f);
00256         bool processLeaf(const BspNode* node, const Ray& tracingRay, RaySceneQueryListener* listener,
00257             Real maxDistance = Math::POS_INFINITY, Real traceDistance = 0.0f);
00258 
00259     };
00260 
00262     class BspSceneManagerFactory : public SceneManagerFactory
00263     {
00264     protected:
00265         void initMetaData(void) const;
00266     public:
00267         BspSceneManagerFactory() {}
00268         ~BspSceneManagerFactory() {}
00270         static const String FACTORY_TYPE_NAME;
00271         SceneManager* createInstance(const String& instanceName);
00272         void destroyInstance(SceneManager* instance);
00273     };
00274 }
00275 
00276 #endif

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:38 2006