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OgreViewport.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __Viewport_H__
00026 #define __Viewport_H__
00027 
00028 #include "OgrePrerequisites.h"
00029 #include "OgreCommon.h"
00030 #include "OgreColourValue.h"
00031 
00032 namespace Ogre {
00046     class _OgreExport Viewport
00047     {
00048     public:
00071         Viewport(
00072             Camera* camera,
00073             RenderTarget* target,
00074             Real left, Real top,
00075             Real width, Real height,
00076             int ZOrder);
00077 
00080         virtual ~Viewport();
00081 
00089         void _updateDimensions(void);
00090 
00093         void update(void);
00094 
00097         RenderTarget* getTarget(void) const;
00098 
00101         Camera* getCamera(void) const;
00102 
00104         void setCamera(Camera* cam);
00105 
00107         int getZOrder(void) const;
00111         Real getLeft(void) const;
00112 
00116         Real getTop(void) const;
00117 
00122         Real getWidth(void) const;
00127         Real getHeight(void) const;
00132         int getActualLeft(void) const;
00137         int getActualTop(void) const;
00141         int getActualWidth(void) const;
00146         int getActualHeight(void) const;
00147 
00160         void setDimensions(Real left, Real top, Real width, Real height);
00161 
00165         void setBackgroundColour(const ColourValue& colour);
00166 
00169         const ColourValue& getBackgroundColour(void) const;
00170 
00180         void setClearEveryFrame(bool clear, unsigned int buffers = FBT_COLOUR | FBT_DEPTH);
00181 
00184         bool getClearEveryFrame(void) const;
00185 
00187         unsigned int getClearBuffers(void) const;
00188 
00196         void setMaterialScheme(const String& schemeName)
00197         { mMaterialSchemeName = schemeName; }
00198         
00201         const String& getMaterialScheme(void) const
00202         { return mMaterialSchemeName; }
00203 
00206         void getActualDimensions(
00207             int &left, int &top, int &width, int &height ) const;
00208 
00209         bool _isUpdated(void) const;
00210         void _clearUpdatedFlag(void);
00211 
00214         unsigned int _getNumRenderedFaces(void) const;
00215 
00226         void setOverlaysEnabled(bool enabled);
00227 
00230         bool getOverlaysEnabled(void) const;
00231 
00242         void setSkiesEnabled(bool enabled);
00243 
00246         bool getSkiesEnabled(void) const;
00247 
00256         void setShadowsEnabled(bool enabled);
00257 
00260         bool getShadowsEnabled(void) const;
00261 
00274         virtual void setRenderQueueInvocationSequenceName(const String& sequenceName);
00276         virtual const String& getRenderQueueInvocationSequenceName(void) const;
00278         RenderQueueInvocationSequence* _getRenderQueueInvocationSequence(void);
00279 
00280     protected:
00281         Camera* mCamera;
00282         RenderTarget* mTarget;
00283         // Relative dimensions, irrespective of target dimensions (0..1)
00284         float mRelLeft, mRelTop, mRelWidth, mRelHeight;
00285         // Actual dimensions, based on target dimensions
00286         int mActLeft, mActTop, mActWidth, mActHeight;
00288         int mZOrder;
00290         ColourValue mBackColour;
00291         bool mClearEveryFrame;
00292         unsigned int mClearBuffers;
00293         bool mUpdated;
00294         bool mShowOverlays;
00295         bool mShowSkies;
00296         bool mShowShadows;
00297         // Render queue invocation sequence name
00298         String mRQSequenceName;
00299         RenderQueueInvocationSequence* mRQSequence;
00301         String mMaterialSchemeName;
00302     };
00303 
00304 }
00305 
00306 #endif

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:52 2006