- shadowFragmentProgram
: OgreDepthShadowRecieverRenderTechnique
- shadowVertexProgram
: OgreDepthShadowRecieverRenderTechnique
- sharedRunRoots
: OgreIlluminationManager
- sharedRuns
: OgreSceneCameraDepthRenderingRun, OgreReducedCubeMapRenderingRun, OgrePhotonMapRenderingRun, OgreDistanceCubeMapRenderingRun, OgreDepthShadowMapRenderingRun, OgreColorCubeMapRenderingRun, OgreCausticCubeMapRenderingRun, OgreSharedRuns, RenderTechnique
- spriteSetName
: OgreRenderingRun
- startFrame
: DistanceCubeMapRenderTechnique, CubeMapRenderTechnique, ConvolvedCubeMapRenderTechnique, CausticCasterRenderTechnique, RenderingRun
- subEntityRenderable
: OgreRenderable
- updateAllFace
: DistanceCubeMapRenderTechnique, CubeMapRenderTechnique, ConvolvedCubeMapRenderTechnique, CausticCasterRenderTechnique, ReducedCubeMapRenderingRun, DistanceCubeMapRenderingRun, ColorCubeMapRenderingRun, CausticCubeMapRenderingRun
- updateInterval
: RenderingRun
- useDistance
: OgrePhotonMapRenderingRun, CausticCasterRenderTechnique
- useDistCalc
: DistanceCubeMapRenderTechnique, CubeMapRenderTechnique, ConvolvedCubeMapRenderTechnique, ReducedCubeMapRenderingRun, DistanceCubeMapRenderingRun, ColorCubeMapRenderingRun
- useFaceAngleCalc
: DistanceCubeMapRenderTechnique, CubeMapRenderTechnique, ConvolvedCubeMapRenderTechnique, ReducedCubeMapRenderingRun, DistanceCubeMapRenderingRun, ColorCubeMapRenderingRun
Generated on Thu Apr 27 17:29:35 2006 for GameTools Illumination Module by
1.4.6-NO