FCDAnimated | An animated element |
FCDAnimatedAngle | A COLLADA floating-point value that represents an angle |
FCDAnimatedAngleAxis | A COLLADA animated angle-axis |
FCDAnimatedColor | A COLLADA animated RGB color element |
FCDAnimatedCustom | A COLLADA custom animated value |
FCDAnimatedFloat | A COLLADA animated single floating-point value element |
FCDAnimatedMatrix | A COLLADA animated matrix |
FCDAnimatedPoint3 | A COLLADA animated 3D vector element |
FCDAnimation | A COLLADA animation entity |
FCDAnimationChannel | A COLLADA animation channel |
FCDAnimationCurve | A COLLADA single-dimensional animation curve |
FCDAnimationMultiCurve | A COLLADA multi-dimensional animation curve |
FCDCamera | A COLLADA camera |
FCDController | A generic COLLADA controller |
FCDEAttribute | An extra tree attribute |
FCDEffect | A COLLADA effect |
FCDEffectCode | A COLLADA code inclusion |
FCDEffectParameter | A COLLADA effect parameter |
FCDEffectParameterBool | A COLLADA boolean effect parameter |
FCDEffectParameterFactory | [INTERNAL] The factory for COLLADA effect parameters |
FCDEffectParameterFloat | A COLLADA float effect parameter |
FCDEffectParameterFloat2 | A COLLADA 2D vector of floats |
FCDEffectParameterFloat3 | A COLLADA 3D vector of floats |
FCDEffectParameterInt | A COLLADA integer effect parameter |
FCDEffectParameterList | A searchable list of COLLADA effect parameters |
FCDEffectParameterMatrix | A COLLADA 4x4 matrix |
FCDEffectParameterSampler | A COLLADA sampler effect parameter |
FCDEffectParameterString | A COLLADA string effect parameter |
FCDEffectParameterSurface | A COLLADA surface parameter |
FCDEffectParameterSurfaceInit | A surface initialization method |
FCDEffectParameterSurfaceInitAsNull | This method allows to initialize the surface at a later point |
FCDEffectParameterSurfaceInitAsTarget | This method allows to initialize the surface as a rendering target |
FCDEffectParameterSurfaceInitCube | A cube-map surface initialization method |
FCDEffectParameterSurfaceInitFactory | [INTERNAL] The factory for COLLADA effect parameter surface initialization |
FCDEffectParameterSurfaceInitFrom | A simple file surface initialization method |
FCDEffectParameterSurfaceInitPlanar | This method allows to initialize the surface as planar |
FCDEffectParameterSurfaceInitVolume | A volumetric surface initialization method |
FCDEffectParameterVector | A COLLADA 4D vector of floats |
FCDEffectPass | A COLLADA effect pass |
FCDEffectPassBind | A COLLADA shader binding |
FCDEffectPassShader | A COLLADA shader |
FCDEffectProfile | The base for a COLLADA effect profile |
FCDEffectProfileFX | A general effect profile description |
FCDEffectStandard | A COMMON profile effect description |
FCDEffectTechnique | A COLLADA effect technique |
FCDENode | A COLLADA extra tree node |
FCDEntity | A COLLADA entity |
FCDEntityInstance | A COLLADA entity instance |
FCDETechnique | A COLLADA extra tree technique |
FCDExternalReference | A COLLADA external reference for an entity instance |
FCDExtra | A COLLADA extra tree |
FCDGeometry | A COLLADA geometry entity |
FCDGeometryInstance | A COLLADA geometry instance |
FCDGeometryMesh | A COLLADA geometric mesh |
FCDGeometryPolygons | A mesh polygon set |
FCDGeometryPolygonsInput | An input data source for one mesh polygons set |
FCDGeometrySource | A COLLADA data source for geometric meshes |
FCDGeometrySpline | A COLLADA geometric spline |
FCDImage | A COLLADA image |
FCDJointMatrixPair | A joint and its bind pose used in skinning |
FCDJointWeightPair | A weighted joint index used in skinning |
FCDLayer | A layer declaration |
FCDLibrary< T > | A COLLADA library |
FCDLight | A COLLADA light |
FCDMaterial | A COLLADA material |
FCDMaterialInstance | A COLLADA material instance |
FCDMaterialInstanceBind | A ColladaFX per-instance binding |
FCDMaterialLibrary | The shared COLLADA material and effect libraries |
FCDMaterialTechniqueHint | A technique usage hint for a material |
FCDMorphController | A COLLADA morpher |
FCDMorphTarget | A COLLADA morph target |
FCDObject | A basic COLLADA document object |
FCDObjectWithId | A basic COLLADA object which has a unique COLLADA id |
FCDocument | The top class for the COLLADA object model |
FCDSceneNode | A COLLADA visual scene node |
FCDSkinController | A COLLADA skin controller |
FCDTargetedEntity | A targeted entity |
FCDTexture | A COLLADA texture |
FCDTFactory | [INTERNAL] A factory for COLLADA transforms |
FCDTLookAt | A COLLADA 'look-at' transformation |
FCDTMatrix | A COLLADA matrix transformation |
FCDTransform | A COLLADA transform |
FCDTRotation | A COLLADA angle-axis rotation |
FCDTScale | A COLLADA non-uniform scale |
FCDTSkew | A COLLADA skew |
FCDTTranslation | A COLLADA translation |
FMColor | A RBGA color |
FMMatrix33 | A 3x3 matrix: use to represent 2D transformations |
FMMatrix44 | A 4x4 matrix: use to represent 3D transformations |
FMQuaternion | A quaternion |
FMVector2 | A 2 dimensional vector |
FMVector3 | A 3 dimensional vector |
FMVector4 | A 4 dimensional vector |
FUDaeWriter::FUDaeAccessor | Common accessor type string arrays |
FUDateTime | A common date-time |
FUObject | A contained object |
FUObjectContainer | An object container Each container holds a list of contained objects |
FUObjectType | An object type |
FUStatus | A return status structure that includes a string |
FUStringBuilderT< Char, SPrintF > | A dynamically-sized string object |
FUStringConversion | Common string conversion |
FUUniqueStringMapT< STRING_BUILDER > | A set of unique strings |
map< _Kty, _Ty > | A STL map |
SFprintF | Encapsulates the Unicode string numerical conversion functions |
SprintF | Encapsulates the 8-bit string numerical conversion functions |
vector< T > | A dynamically-sized array |